Wednesday, 21 September 2016 11:10
ENDLESS LEGEND V1.4.4 S3 (64-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

11:10:54:858STACKStarting the application, version is V1.4.4 S3 (64-bit)...

Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2B:MoveNext()

11:10:54:863STACKRunning 64-bit mode...

Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2B:MoveNext()

11:10:54:863STACKGame directory is "C:\Users\Jonathan\Documents\Endless Legend".

Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2B:MoveNext()

11:10:54:863STACK[Steam] Available game languages are 'english,german,french,italian,spanish,russian,polish', current game language is 'english'.

Amplitude.Unity.Framework.Application+c__Iterator30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2B:MoveNext()

11:10:54:863STACK[Steam] Steam user id is '0x011000010433d061'.

Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2B:MoveNext()

11:10:54:864STACK[Steam] Steam user name is 'jon.cros'.

Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2B:MoveNext()

11:10:54:864STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/..\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2B:MoveNext()

11:10:54:864STACKRegistry file 'C:\Users\Jonathan\Documents\Endless Legend\Registry.xml' does not exist.

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2B:MoveNext()

11:10:54:864STACKLoading registry file 'C:\Users\Jonathan\Documents\Endless Legend\Users\70504545\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2B:MoveNext()

11:10:55:503STACKThe audio manager is activated: creating the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:503STACKSetting up the fmod system...

Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:503STACKInitializing the fmod event system...

Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:504STACKLoad fmod data from folder 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/'.

Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:504STACKPath 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' made relative to working directory 'C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\', result: 'EndlessLegend_Data\..\Public\Audio\'.

Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:504STACKRooted path 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' has been made relative into 'EndlessLegend_Data\..\Public\Audio\'.

Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:504STACKPlaying with 13 downloadable content(s): Collector Edition, Dungeon of the Endless Founder Pack (the Mezari), Shades of Alteration (Halloween), World Generation Presets, Visions of the Unseen (the Eyeless Ones), Endless Day, Guardians, Legendary Buildings and Deeds, Victory Quest, Generation Presets and Dorgeshi Faction, Infiltration, Pillage and Forgotten, Forges of Creation, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga.

DownloadableContentManager+c__IteratorE1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:504STACKPlaying with 6 activated downloadable content(s): Dungeon of the Endless Founder Pack (the Mezari), Guardians, Legendary Buildings and Deeds, Infiltration, Pillage and Forgotten, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga.

DownloadableContentManager+c__IteratorE1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:504STACKHello 'jon.cros'!

Amplitude.Unity.Steam.SteamManager+c__Iterator8E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:504STACKChanging display settings to 1280x1024, 60Hz...

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator97:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:504STACK... skipped change because resolution remains the same.

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator97:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:55:505STACKSetting the general quality level to '4'.

Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
Amplitude.Unity.Video.VideoManager+c__Iterator97:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:56:374STACKCurrent game language is 'english'.

Amplitude.Unity.Localization.LocalizationManager+c__Iterator75:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:56:789STACKSetting the post process quality to 'Low'.

VideoManager:ApplyAdvancedVideoSettingPostProcessQuality()
VideoManager+c__Iterator5C1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:56:885STACKLoading runtime module definition from file 'HealingJusticeres.xml'...

RuntimeManager:LoadModule(System.Reflection.ParameterInfo)
RuntimeManager+c__Iterator55E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:56:885STACKData type 'QuestBehaviourTreeNode_Action_Tutorial_FocusCamera, Assembly-CSharp' could not be resolved.

Amplitude.Xml.Serialization.XmlExtraType:set_XmlSerializableDataType(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoProperty:SetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.PropertyInfo:SetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlTypeMapMember:SetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:SetMemberValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadAttributeMembers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadMembers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadClassInstanceMembers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadClassInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadObjectElement(System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadMembers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadClassInstanceMembers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadClassInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadObjectElement(System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadListElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadMembers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadClassInstanceMembers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadClassInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadObjectElement(System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadListElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadMembers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadClassInstanceMembers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadClassInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadRoot(System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializationReaderInterpreter:ReadRoot()
System.Xml.Serialization.XmlSerializer:Deserialize(System.Reflection.ParameterInfo)
System.Xml.Serialization.XmlSerializer:Deserialize(System.Reflection.ParameterInfo)
RuntimeManager:LoadModule(System.Reflection.ParameterInfo)
RuntimeManager+c__Iterator55E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:56:933STACKNew audio listener registered: 1 listener(s) registered.

Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioReceiver+c__Iterator22:MoveNext()

11:10:57:608STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.

Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:57:608STACKThe runtime status has changed to 'Loading'.

Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:57:608STACKLoading runtime module 'Endless Legend'...

Amplitude.Unity.Runtime.Runtime+c__Iterator7E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:57:608STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:57:690STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:57:745STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:58:856STACKLoading plugin files for database of type 'AIParameterDatatableElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:59:270STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:10:59:317STACKLoading plugin files for database of type 'AICityState'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:01:143STACKLoading plugin files for database of type 'AIArmyMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:01:225STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentGroupDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:01:289STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:01:329STACKLoading plugin files for database of type 'AIHeroSkillSchemeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:01:705STACKLoading plugin files for database of type 'AIPersonalityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:01:749STACKLoading plugin files for database of type 'AIRandomPersonalityDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:01:949STACKLoading plugin files for database of type 'AIStrategicPlanDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:025STACKLoading plugin files for database of type 'AIUnitPatternDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:063STACKLoading plugin files for database of type 'AIMinorEmpireDefConDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:099STACKLoading plugin files for database of type 'AIQuestSolverDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:141STACKLoading plugin files for database of type 'AttitudeFeedbackDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:174STACKLoading plugin files for database of type 'AttitudeStateDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:236STACKLoading plugin files for database of type 'DeploymentStepDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:269STACKLoading plugin files for database of type 'BattleAnalysisRuleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:292STACKLoading plugin files for database of type 'BattleAnalysisModifiers'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:361STACKLoading plugin files for database of type 'AfterBattleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:396STACKLoading plugin files for database of type 'AIEncounterStrategyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:453STACKLoading plugin files for database of type 'AIEncounterSpellAffinityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:530STACKLoading plugin files for database of type 'StrategicNetworkDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:558STACKLoading plugin files for database of type 'ColossusMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:02:681STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:05:394STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:05:781STACKLoading plugin files for database of type 'ArmyAction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:05:813STACKLoading plugin files for database of type 'ApprovalStatus'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:06:114STACKLoading plugin files for database of type 'AttractivenessRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:06:886STACKLoading plugin files for database of type 'BattleAction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:07:076STACKLoading plugin files for database of type 'BattleTargetingUnitBehaviorWeight'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:07:100STACKLoading plugin files for database of type 'BattleTargetingStrategy'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:07:174STACKLoading plugin files for database of type 'CostReduction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:07:207STACKLoading plugin files for database of type 'BattleSequence'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:07:410STACKLoading plugin files for database of type 'BoosterDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:07:463STACKLoading plugin files for database of type 'BoosterGeneratorDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:09:603STACKLoading plugin files for database of type 'ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:09:783STACKLoading plugin files for database of type 'DepartmentOfIndustry+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:09:916STACKLoading plugin files for database of type 'DepartmentOfPlanificationAndDevelopment+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:10:029STACKLoading plugin files for database of type 'DepartmentOfScience+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:10:062STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:10:139STACKLoading plugin files for database of type 'DiplomaticRelationScoreModifierDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:10:185STACKLoading plugin files for database of type 'DiplomaticRelationState'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:10:378STACKLoading plugin files for database of type 'DepartmentOfForeignAffairs+ConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:10:422STACKLoading plugin files for database of type 'Faction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:10:455STACKLoading plugin files for database of type 'FactionAffinity'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:10:848STACKLoading plugin files for database of type 'FactionTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:11:389STACKLoading plugin files for database of type 'GameModifierDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:11:827STACKLoading plugin files for database of type 'InfiltrationAction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:260STACKLoading plugin files for database of type 'ItemDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:296STACKLoading plugin files for database of type 'LeechDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:396STACKLoading plugin files for database of type 'PathfindingRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:455STACKLoading plugin files for database of type 'PointOfInterestTemplate'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:478STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:501STACKLoading plugin files for database of type 'ReinforcementTemplate'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:532STACKLoading plugin files for database of type 'Seizure'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:573STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:635STACKLoading plugin files for database of type 'UnitAbility'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:12:828STACKLoading plugin files for database of type 'UnitBodyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:13:548STACKLoading plugin files for database of type 'UnitDesign'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:13:642STACKLoading plugin files for database of type 'UnitProfile'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:13:668STACKLoading plugin files for database of type 'UnitProfileNames'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:13:689STACKLoading plugin files for database of type 'UnitRank'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:13:829STACKLoading plugin files for database of type 'UnitSkill'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:13:919STACKLoading plugin files for database of type 'WorldFormation'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:14:098STACKLoading plugin files for database of type 'GuiSorting'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:14:124STACKLoading plugin files for database of type 'GuiAttributesDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:14:147STACKLoading plugin files for database of type 'GuiTradeRouteIncomesDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:17:825STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:17:874STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:17:897STACKLoading plugin files for database of type 'GuiCursor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:17:923STACKLoading plugin files for database of type 'MouseCursorRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:008STACKCursorManager.LoadMouseRules

CursorManager:LoadMouseRules()
CursorManager:Update()

11:11:18:008STACKCursorManager.LoadMouseRules success with 15 rules

CursorManager:LoadMouseRules()
CursorManager:Update()

11:11:18:008STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:039STACKLoading plugin files for database of type 'AnomalyTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:088STACKLoading plugin files for database of type 'BiomeTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:111STACKLoading plugin files for database of type 'Palette'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:151STACKLoading plugin files for database of type 'ResourceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:271STACKLoading plugin files for database of type 'TerrainTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:305STACKLoading plugin files for database of type 'OrbTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:321STACKLoading plugin files for database of type 'RiverTypeMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:429STACKLoading plugin files for database of type 'BattleFeedbackMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:18:648STACKLoading plugin files for database of type 'Droplist'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:306STACKLoading plugin files for database of type 'QuestDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:371STACKLoading plugin files for database of type 'SeasonDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:405STACKLoading plugin files for database of type 'SeasonEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:489STACKLoading plugin files for database of type 'PillarDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:528STACKLoading plugin files for database of type 'PillageRewardDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:581STACKLoading plugin files for database of type 'SpellDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:632STACKLoading plugin files for database of type 'WorldEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:738STACKLoading plugin files for database of type 'GameStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:811STACKLoading plugin files for database of type 'GameScoreDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:878STACKLoading plugin files for database of type 'VictoryCondition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:902STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:931STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:27:952STACKLoading plugin files for database of type 'AlterationData'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:563STACKLoading plugin files for database of type 'DefaultFxDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:613STACKLoading plugin files for database of type 'BattleVisualEffects'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:685STACKLoading plugin files for database of type 'OptionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:842STACKLoading plugin files for database of type 'WorldGeneratorScenarioDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:913STACKLoading runtime registry files...

Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:955STACKSpent 31.882 second(s) loading the module plugins.

Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:955STACKRuntime hash key = '5C2AF330AFE408A5BCF49B8F2A69E4B1'.

Amplitude.Unity.Runtime.Runtime+c__Iterator7B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:955STACKWaiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:955STACKWaiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:956STACKRuntimeService_RuntimeChange, reloading (null).

Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:956STACK(pre) OnGuiSceneStateChange: Loading.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:956STACKOnGuiSceneStateChange: Loading.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:28:956STACKThe runtime status has changed to 'Loaded'.

Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:29:210STACKSteamClientCallbacks_UserStatsReceivedCallback

Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:11:29:211STACK[Achievement] 90 statistics(s) have been loaded.

Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:11:29:211STACK[Achievement] 98 achievement(s) have been loaded.

Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

11:11:41:672STACKRebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:41:672STACK(pre) OnGuiSceneStateChange: Loaded.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:41:673STACKOnGuiSceneStateChange: Loaded.

GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:11:42:577STACKLoading the outgame view...

OutGameView+c__Iterator5D6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:LoadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:11:46:763STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView+c__Iterator5D6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:53:564STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).

Session:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:565STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:565STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:565STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 4

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:565STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:566STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:566STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:566STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

RuntimeState_Lobby:UpdateSlotCount()
RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:567STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:567STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:13:53:567STACK[SessionState] SessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:567STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:567STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator5BE:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:568STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator5BE:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:568STACKGameServerState_InitializeServer.

GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:568STACKGameServerState_LaunchGame.

GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:568STACKGameClientState_WaitingForServer

GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:672STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:53:673STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x011000010433d061', steamIDUser: '0x011000010433d061'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:673STACK[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:713STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:743STACKGameClientState_ConnectedToServer.

GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:744STACKGameClientState_LaunchGame.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:744STACK[Dump] GameManager.DumpingMethod = Binary

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:744STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:13:53:860STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:53:861STACKLoading from archive 'C:\Users\Jonathan\Documents\Endless Legend\Save Files\Cloud\Mezari - Turn 163a.zip'...

GameManager+c__Iterator266:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:53:861STACKUsing path to archive: 'C:\Users\Jonathan\Documents\Endless Legend\Save Files\Cloud\Mezari - Turn 163a.zip'

GameManager+c__Iterator266:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:53:861STACKThe world has been initialized (in 0.001 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:085STACKThe world has been loaded (in 1.159 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:122STACKThe game ancillary (type of: Cadaster) has been loaded (in 0.001 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:139STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:166STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:191STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:226STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:243STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:271STACKThe game ancillary (type of: PillarManager) has been loaded (in 0.001 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:293STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:420STACKThe pathfinding service is ready.

PathfindingManager:OnPathfindingServiceReady()
PathfindingManager+c__Iterator111:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:420STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.108 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:441STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:463STACKThe game ancillary (type of: QuestManager) has been loaded (in 0.001 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:498STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:516STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.004 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:540STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0.002 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:562STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:585STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:607STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0.002 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:633STACKThe game ancillary (type of: PingManager) has been loaded (in 0.001 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:680STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:728STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:768STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:13:55:797STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:038STACKRegister new contract DiplomaticContract 1759 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:038STACKRegister new contract DiplomaticContract 1967 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 2 Provider: 2 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:039STACKRegister new contract DiplomaticContract 2099 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:039STACKRegister new contract DiplomaticContract 2149 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:039STACKRegister new contract DiplomaticContract 2150 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToWar Proposer: 2 Provider: 2 Receiver: 3 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:039STACKRegister new contract DiplomaticContract 2703 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 0 Provider: 0 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:039STACKRegister new contract DiplomaticContract 2704 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 CloseBorders Proposer: 0 Provider: 0 Receiver: 5.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:039STACKRegister new contract DiplomaticContract 2810 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:040STACKRegister new contract DiplomaticContract 2955 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Signed Revision: 1 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:040STACKRegister new contract DiplomaticContract 2994 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:040STACKRegister new contract DiplomaticContract 2995 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:040STACKRegister new contract DiplomaticContract 3162 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:040STACKRegister new contract DiplomaticContract 3206 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 3 Provider: 3 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:041STACKRegister new contract DiplomaticContract 3343 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:041STACKRegister new contract DiplomaticContract 3398 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToWar Proposer: 4 Provider: 4 Receiver: 5 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:041STACKRegister new contract DiplomaticContract 3591 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 1 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:041STACKRegister new contract DiplomaticContract 3765 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 5.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:041STACKRegister new contract DiplomaticContract 4095 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 MarketBan Proposer: 1 Provider: 1 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:042STACKRegister new contract DiplomaticContract 4162 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 3 Provider: 3 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:042STACKRegister new contract DiplomaticContract 4500 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 4 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:042STACKRegister new contract DiplomaticContract 4627 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Orb Amount: 9.6.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:042STACKRegister new contract DiplomaticContract 4721 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:042STACKRegister new contract DiplomaticContract 4861 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 TechnologyDeal Proposer: 1 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionExpansionDisapprovalReduction1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:042STACKRegister new contract DiplomaticContract 5092 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:043STACKRegister new contract DiplomaticContract 5140 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:043STACKRegister new contract DiplomaticContract 5227 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 TechnologyDeal Proposer: 1 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionArmySize2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:043STACKRegister new contract DiplomaticContract 5498 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:043STACKRegister new contract DiplomaticContract 5616 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:043STACKRegister new contract DiplomaticContract 5664 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 TechnologyDeal Proposer: 1 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionArmySize2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:043STACKRegister new contract DiplomaticContract 5800 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 1 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:044STACKRegister new contract DiplomaticContract 5877 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Strategic5 Amount: 101.6.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:044STACKRegister new contract DiplomaticContract 6197 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Strategic5 Amount: 69.6.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:044STACKRegister new contract DiplomaticContract 6308 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 0 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:044STACKRegister new contract DiplomaticContract 6540 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:044STACKRegister new contract DiplomaticContract 6619 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Orb Amount: 23.2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:045STACKRegister new contract DiplomaticContract 6620 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 3 Provider: 3 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:045STACKRegister new contract DiplomaticContract 6770 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:045STACKRegister new contract DiplomaticContract 6809 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Orb Amount: 7.2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:045STACKRegister new contract DiplomaticContract 6985 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 4 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:045STACKRegister new contract DiplomaticContract 7115 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: EmpireMoney Amount: 12510.4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:045STACKRegister new contract DiplomaticContract 7383 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:046STACKRegister new contract DiplomaticContract 7559 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: EmpireMoney Amount: 26248.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:046STACKRegister new contract DiplomaticContract 7835 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: EmpireMoney Amount: 32688.8.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:046STACKRegister new contract DiplomaticContract 7836 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 1 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:046STACKRegister new contract DiplomaticContract 7837 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:046STACKRegister new contract DiplomaticContract 8050 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MarketBanNullification Proposer: 2 Provider: 2 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:046STACKRegister new contract DiplomaticContract 8051 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:047STACKRegister new contract DiplomaticContract 8303 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 MarketBan Proposer: 1 Provider: 1 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:047STACKRegister new contract DiplomaticContract 8362 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToColdWar Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:047STACKRegister new contract DiplomaticContract 8590 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MarketBanNullification Proposer: 2 Provider: 2 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:047STACKLoad game with difficulty Impossible and speed Normal.

Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:047STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:048STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:049STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:049STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:049STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:049STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:049STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:049STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:050STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:050STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:050STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:050STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:050STACKRegistering new data (name: NumberOfLandRegions, value: 51)

VictoryManager+c__Iterator164:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:050STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONREPLICANTS').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
GoogleAnalyticsManager:SendSessionMetrics()
GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:051STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONWINTERSHIFTERS').

Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
GoogleAnalyticsManager:SendSessionMetrics()
GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:051STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:051STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:44:051STACKGameServerState_GameLaunchedAndReady.

GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:14:44:051STACKGameClientState_GameLaunched.

GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:14:44:051STACK[PlayerRepository] Player 'jon.cros' has been registered (Human/Local) on Empire #0.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:14:44:052STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:14:44:052STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:14:44:052STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:14:44:052STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:14:44:052STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:14:44:052STACKChanging the active player controller from 'null' to 'Empire#0'.

PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:14:45:125STACKDestroying the outgame view scene to free some resources. (switching to 'WorldView')

OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:14:45:173STACKLoading the world view... loading the camera controller...

WorldView+c__Iterator637:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:45:173STACKLoading the world view... loading the world renderer...

WorldView+c__Iterator637:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:45:173STACKLoading the world view... complete!

WorldView+c__Iterator637:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:45:224STACKCamera controller set!

WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:45:225STACKInitializing the render view technique...

WorldView+c__Iterator639:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:45:225STACKWaiting for the ignition of all world view technique ancillaries...

WorldViewTechnique+c__Iterator60C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:47:665STACKAll world view technique ancillaries have been ignited.

WorldViewTechnique+c__Iterator60C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:47:666STACKLoading the render view technique...

WorldView+c__Iterator639:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:14:47:666STACKHxTechniqueGraphicData.Load Begin

HxTechniqueGraphicData+c__Iterator618:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:401STACKThe ancillary service 'HxDecalManager' has been loaded (in 0.001 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:402STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0.001 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:402STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0.001 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:402STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 38.404 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:402STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:402STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:402STACKUsing double buffering for LookupTexture update : False

VisibilityRenderer+c__Iterator5F6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:402STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.043 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:402STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0.004 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:402STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0.001 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:403STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:403STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.012 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:403STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.012 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:403STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:403STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0.001 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:403STACKRoadRenderer.Load start

RoadRenderer+c__Iterator5F2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:403STACKRoadRenderer.Load end

RoadRenderer+c__Iterator5F2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:403STACKThe ancillary service 'RoadRenderer' has been loaded (in 0.005 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:404STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0.003 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:404STACKInsideFramePostProcess.Load

InsideFramePostProcess+c__Iterator27D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:404STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0.002 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:55:404STACKThe ancillary service 'OrbRenderer' has been loaded (in 0.003 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:15:56:112STACKGameClientState_GameLaunchedAndReady.

GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:15:56:113STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:15:57:303STACK[Net][GameServer] GameInProgress

GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:15:57:303STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:15:57:303STACKForcing the AI scheduler to load the game because we're about to save another one...

GameServerState_Turn_Begin+c__Iterator5B9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:118STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:119STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:119STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:119STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:119STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:119STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:119STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:119STACKAIMaster AIPlayer: Lesser Empire 57 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:119STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0

AIPlayer_LesserEmpire+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:119STACKLOCKING: Error when assigning commander mission AICommanderMission_Garrison Guid 5780, current infroamtion Unit locked by AICommanderMission_RegroupArmyAt=5822 for Regrouping Priority 0

AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
AICommanderMission:ReadXml(System.Reflection.ParameterInfo)
AICommanderMission_Garrison:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AICommander:ReadXml(System.Reflection.ParameterInfo)
AICommanderWithObjective:ReadXml(System.Reflection.ParameterInfo)
AICommander_Defense:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
AILayer_ArmyManagement:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIEntity:ReadXml(System.Reflection.ParameterInfo)
AIEntity_Empire:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIPlayer:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIScheduler:ReadXml(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:120STACK[AICommander_Quest] The army GUID is 0

AICommander_Quest:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
AILayer_QuestManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIEntity:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIPlayer:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIScheduler:ReadXml(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:120STACKRun thread AIPlayer: Lesser Empire 57.

AIPlayer+c__Iterator40:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:120STACKSeason change: new season 'Winter', the new season will end at turn 165 (duration: 11 turn(s)).

SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:GameServer_Turn_Begin()
GameServerState_Turn_Begin+c__Iterator5B9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:02:120STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator574:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:05:476STACKSkipping interaction because quests have already been triggered (turn: 162, last checked: 162).

VictoryManager:OnBeginTurn()
GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:05:477STACKSkipping check because victory conditions have already been already checked for (turn: 161, last checked: 161).

VictoryManager:IVictoryManagementService.CheckForVictoryConditions(System.Reflection.ParameterInfo)
GameServerState_Turn_CheckForGameEndingConditions:CheckForVictoryConditions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:05:477STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:05:477STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').

GameServerState_Turn_AI+c__Iterator5B8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:05:477STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_AI+c__Iterator5B8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:12:790STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 2.045866), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:16:13:076STACK[SCORING] BuyEvaluation was canceled while it was the chosen buy evaluation

EvaluableMessage:CancelBuyEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Production:ApplyProductionEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Production:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity_City:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:16:17:849STACK[SCORING] BuyEvaluation was canceled while it was the chosen buy evaluation

EvaluableMessage:CancelBuyEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Production:ApplyProductionEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Production:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity_City:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:16:24:095STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 3.365905), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:16:24:096STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at AILayer_HeroAssignation.InfiltrationActionUtility_StealVision (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity, .DebugScoring actionScoring) [0x00000] in :0 at AILayer_HeroAssignation.ComputeInfiltrationUtility (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity) [0x00000] in :0 at AILayer_HeroAssignation.ChooseInfiltrationActionForSpy (.AIData_Unit hero) [0x00000] in :0 at AILayer_HeroAssignation.GenerateInfiltrationActions () [0x00000] in :0 at AILayer_HeroAssignation.EvaluateNeeds (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:16:26:632STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 2.214379), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:16:26:706STACK[SCORING] BuyEvaluation was canceled while it was the chosen buy evaluation

EvaluableMessage:CancelBuyEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Production:ApplyProductionEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Production:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity_City:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:16:27:782STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:30:578STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:30:579STACKQuestManager: Skipping EventBeginTurn on loading.

QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_Begin+c__Iterator5B0:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:30:835STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:30:836STACK[Quest] Applying quest world effect QuestWorldEffect#0010 for -1 turns

QuestManager:IQuestManagementService.ApplyQuestWorldEffect(System.Reflection.ParameterInfo)
GameClient+c__Iterator595:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:31:036STACK[AI] Send feedback MyEmpireLeadScoreFeedbackPositive from empire 5 send to empire 0 at turn 162.

CommunicationAIHelper:ThrowFeedback()
CommunicationAIHelper:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:34:245STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:39:630STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:40:520STACKPreprocessor failed because the tile (43,42) is not stopable for army 8200.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:40:520STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:43:095STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:46:388STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:53:639STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:16:54:235STACKCan't stop music (name: 'MajorFactionDiscoveryJingle') because it is not currently running.

Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.Proxies.GuiAudioProxy:StopLayeredMusic(System.Reflection.ParameterInfo)
NotificationPanelDiplomaticInteraction+c__Iterator341:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
NotificationPanelBase:GuiEvent_OpenChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiNotification:OnOpenChange()
Amplitude.Unity.Gui.GuiNotification:set_Open(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiNotification:ReleaseEvent()
Amplitude.Unity.Gui.GuiNotificationManager:DestroyNotification(System.Reflection.ParameterInfo)
NotificationPanelBase:OnDismissCB(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

11:17:14:941STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:14:941STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_DefenseRoaming,,AICommanderMission_Garrison,,,,,,,,AICommanderMission_DefenseRoaming,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_BesiegeCityDefault,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_RegroupArmyAt,,,,AICommanderMission_ColossusArmySupport,AICommanderMission_ColossusArmySupport,,,,,,,,,,,,,,,AICommanderMission_ColossusArmySupport,AICommanderMission_ColossusArmySupport

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:14:941STACKAI elapsedTime - 5.133 seconds

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:22:069STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_End+c__Iterator5B1:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:27:478STACK[Net] Transition is synced.

GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:27:478STACK[Dump] SynchronizationState = Unset

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:27:478STACK[Trans] False

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:27:478STACK[Dump] SynchronizationState = Unset

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:27:479STACK[Trans] False

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:27:672STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:31:491STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:37:038STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 2.047647), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:17:45:075STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 3.158845), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:17:45:123STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at AILayer_HeroAssignation.InfiltrationActionUtility_StealVision (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity, .DebugScoring actionScoring) [0x00000] in :0 at AILayer_HeroAssignation.ComputeInfiltrationUtility (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity) [0x00000] in :0 at AILayer_HeroAssignation.ChooseInfiltrationActionForSpy (.AIData_Unit hero) [0x00000] in :0 at AILayer_HeroAssignation.GenerateInfiltrationActions () [0x00000] in :0 at AILayer_HeroAssignation.EvaluateNeeds (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:17:47:599STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 1.827264), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:17:47:930STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:49:584STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:49:644STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:50:235STACKThe construction 8691 is already at the index 0.

ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__Iterator174:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:52:034STACKGotoAndAttack Preprocessor. Attacker=7442, Defender=4179.

DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:52:653STACKArmyGoToAndAttackInstruction: lock target 4179.

ArmyGoToAndAttackInstruction:OnStartMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:53:138STACKArmyGoToAndAttackInstruction: Attack target: 4179

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:53:138STACKArmyGoToAndAttackInstruction: Unlock target 4179.

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:144STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:145STACKPreprocessor failed because the tile (53,58) is not passable for army 3725.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:145STACKPreprocessor failed because the tile (53,58) is not stopable for army 3725.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:145STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:347STACKEventBoosterActivated! (booster definition name: 'BoosterFortify').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:347STACKEventBoosterStarted! (booster definition name: 'BoosterFortify').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:571STACKPreprocessor failed because the tile (7,9) is not stopable for army 8363.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:571STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:571STACKPreprocessor failed because the tile (8,9) is not stopable for army 8508.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:571STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:706STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_Pacification:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:707STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_Pacification:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:707STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectOrbSpawnTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_Pacification:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:707STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_Pacification:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:55:708STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_DefenseRoaming:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:56:959STACKBefore 1185 to 0: 2nd Silver Karwan (8304) at -1 Mathenir (1028) at 0 Shadonn (1185) at 1

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:56:959STACKAfter: 2nd Silver Karwan (8304) at -1 Mathenir (1028) at 1 Shadonn (1185) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:57:369STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:57:681STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_MantaExploration:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:57:682STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectCityLookAtToInfiltrate:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_MantaExploration:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:57:682STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectAspirateTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_MantaExploration:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:57:682STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectMantaTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_MantaExploration:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:59:647STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:17:59:647STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:03:125STACKOrder preprocessor failed because it is impossible to find a path to reach destination (-1,-1) from (35,81).

DepartmentOfTransportation:GoToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:05:543STACKOrderGotoFail

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:LogWarning(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_ColossusDefensive:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:06:130STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:09:140STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury5').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:09:140STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury5').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:14:743STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:14:744STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:15:016STACKEventBoosterActivated! (booster definition name: 'BoosterFood').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:15:016STACKEventBoosterStarted! (booster definition name: 'BoosterFood').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:18:449STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:18:449STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:18:808STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:18:808STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:19:156STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:19:156STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:19:930STACKPreprocessor failed because the tile (53,70) is not stopable for army 4758.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:19:930STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:20:550STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:22:958STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:22:958STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:23:512STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury3').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:23:513STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury3').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:24:774STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:24:775STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:28:338STACKPreprocessor failed because the tile (53,78) is not stopable for army 6346.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:28:338STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:28:764STACKEventBoosterActivated! (booster definition name: 'BoosterFood').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:28:764STACKEventBoosterStarted! (booster definition name: 'BoosterFood').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:28:947STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:28:948STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:29:700STACKOrderGotoFail

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:LogWarning(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_ColossusDefensive:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:30:236STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:32:375STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:32:375STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:34:430STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#0000043B, Ticket: 0000022F, empire: 1, units 6179,6178,6177,4087,4488, from: 8504, to: 8198,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:18:48:572STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:18:48:572STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:18:51:432STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#0000048C, Ticket: 00000260, empire: 4, units 8251,8252, from: 8514, to: 8091,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:36:727STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:36:730STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_DefenseRoaming,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_ColossusArmySupport,,,,,,,,,,,AICommanderMission_ColossusArmySupport,,,,,,

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:36:730STACKAI elapsedTime - 5.043 seconds

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:44:027STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_End+c__Iterator5B1:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:44:027STACKpointOfInterest.SwapDescriptor from AffinityMappingWinterShifters to AffinityMappingWinterShifters

DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__Iterator17C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:44:027STACK[Desync] 'PointOfInterest#477' has been reattached to 'City#6070' (Dirty).

DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__Iterator17C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:44:027STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)

GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
PlayerController:PostOrder(System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorB9:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:49:914STACK[Net] Transition is synced.

GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:50:070STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:19:55:313STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:01:383STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 2.049266), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:20:09:738STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 3.147079), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:20:09:860STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at AILayer_HeroAssignation.InfiltrationActionUtility_StealVision (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity, .DebugScoring actionScoring) [0x00000] in :0 at AILayer_HeroAssignation.ComputeInfiltrationUtility (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity) [0x00000] in :0 at AILayer_HeroAssignation.ChooseInfiltrationActionForSpy (.AIData_Unit hero) [0x00000] in :0 at AILayer_HeroAssignation.GenerateInfiltrationActions () [0x00000] in :0 at AILayer_HeroAssignation.EvaluateNeeds (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:20:11:730STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 2.197245), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:20:12:132STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:13:913STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:14:643STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:19:684STACKEventBoosterActivated! (booster definition name: 'BoosterFortify').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:19:799STACKGotoAndAttack Preprocessor. Attacker=8699, Defender=7760.

DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:19:963STACKArmyGoToAndAttackInstruction: lock target 7760.

ArmyGoToAndAttackInstruction:OnStartMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:20:143STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:20:983STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:20:983STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:21:147STACKArmyGoToAndAttackInstruction: Attack target: 7760

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:21:147STACKArmyGoToAndAttackInstruction: Unlock target 7760.

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:21:147STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury12').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:21:147STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury12').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:21:524STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury15').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:21:524STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury15').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:22:430STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_ColossusDefensive:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:22:430STACKBefore 5421 to 0: 1st Red Bear Warriors (7760) at -1 Xighor (3601) at 0 1st Loyal Fist of Auriga (5421) at 2 1st Panther Warriors (8305) at 3

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:22:431STACKAfter: 1st Red Bear Warriors (7760) at -1 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0 1st Panther Warriors (8305) at 4

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:22:431STACKBefore 8305 to 1: 1st Red Bear Warriors (7760) at -1 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0 1st Panther Warriors (8305) at 4

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:22:431STACKAfter: 1st Red Bear Warriors (7760) at -1 Xighor (3601) at 2 1st Loyal Fist of Auriga (5421) at 0 1st Panther Warriors (8305) at 1

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:24:206STACKEventBoosterActivated! (booster definition name: 'BoosterFood').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:24:206STACKEventBoosterStarted! (booster definition name: 'BoosterFood').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:25:522STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:27:776STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:29:602STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:34:180STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:35:148STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury3').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:35:148STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury3').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:36:049STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:36:049STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:36:276STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:36:927STACKBefore 5421 to 0: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 0 1st Eagle Owl Warriors (8508) at 1 Xighor (3601) at 2 1st Loyal Fist of Auriga (5421) at 3

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:36:927STACKAfter: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 1 1st Eagle Owl Warriors (8508) at 2 Xighor (3601) at 3 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:36:928STACKBefore 3601 to 1: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 1 1st Eagle Owl Warriors (8508) at 2 Xighor (3601) at 3 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:36:928STACKAfter: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 2 1st Eagle Owl Warriors (8508) at 3 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:36:928STACKBefore 8508 to 2: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 2 1st Eagle Owl Warriors (8508) at 3 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:36:928STACKAfter: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 3 1st Eagle Owl Warriors (8508) at 2 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:38:718STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:38:718STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:40:269STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:42:050STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:42:050STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:42:496STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:42:497STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:43:240STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:45:416STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:45:417STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #5, context: 'City#3284'.

DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:SwapCityOwner(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator20D:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:51:055STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:51:055STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:55:719STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:56:228STACKEventBoosterActivated! (booster definition name: 'BoosterScience').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:56:229STACKEventBoosterStarted! (booster definition name: 'BoosterScience').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:57:760STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury5').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:20:57:761STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury5').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:21:11:871STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#0000082A, Ticket: 00000413, empire: 5, units 6905,6984,7072, from: 7840, to: 8595,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:24:51:808STACKEmpty default class.... ConstructibleTooltipData

PanelFeatureEffects_DescriptorProvider+c__Iterator3AC:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanelFeature:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiTooltipPanel+c__Iterator74:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Refresh(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiTooltipManager+c__Iterator6F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:25:10:679STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:10:679STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_ColossusArmySupport,AICommanderMission_ColossusArmySupport,,,,,,,,,,AICommanderMission_ColossusArmySupport,,,,,,,,,,,AICommanderMission_ColossusArmySupport,,,,

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:10:679STACKAI elapsedTime - 5.014 seconds

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:16:701STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_End+c__Iterator5B1:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:23:330STACK[Net] Transition is synced.

GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:27:717STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:27:717STACKSeason change: new season 'Summer', the new season will end at turn 181 (duration: 15 turn(s)).

SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:ChangeSeason(System.Reflection.ParameterInfo)
SeasonManager:GameServer_Turn_Begin()
GameServerState_Turn_Begin+c__Iterator5B9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:27:718STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator574:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:30:443STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:25:30:443STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:25:34:490STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:40:648STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock8.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:40:648STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 100.1848), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:44:674STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 344.9725), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:46:214STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock4 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock17WinterShifters.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:46:214STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 15.10898), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:49:344STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock6.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:49:344STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 1.446381), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:49:344STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at AILayer_HeroAssignation.InfiltrationActionUtility_StealVision (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity, .DebugScoring actionScoring) [0x00000] in :0 at AILayer_HeroAssignation.ComputeInfiltrationUtility (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity) [0x00000] in :0 at AILayer_HeroAssignation.ChooseInfiltrationActionForSpy (.AIData_Unit hero) [0x00000] in :0 at AILayer_HeroAssignation.GenerateInfiltrationActions () [0x00000] in :0 at AILayer_HeroAssignation.EvaluateNeeds (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:49:344STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 12.30796), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:51:717STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock8.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:51:717STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 103.6182), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:51:916STACKCan't find resource location 'Production' (reference location: City#3284).

DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Economy:ParseEmpireEvaluableMessage()
AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:25:52:115STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:53:736STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:53:736STACKEventVictoryConditionAlert: 'MostTechnologiesDiscovered', raising alert #0 for empire #1.

EventVictoryConditionAlert:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
VictoryManager:IVictoryManagementService.CheckForAlerts(System.Reflection.ParameterInfo)
GameClientState_Turn_Begin+c__Iterator5B0:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:53:814STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:54:100STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.

Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:Get2DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:Play2DEvent(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.Proxies.GuiAudioProxy:PlaySound(System.Reflection.ParameterInfo)
NotificationListPanel:ProcessAction(System.Reflection.ParameterInfo)
NotificationListPanel+c__Iterator31A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:25:54:314STACKRegister new contract DiplomaticContract 8860 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
GameClient+c__Iterator57B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:54:416STACKContract 8860 pass from state Negotiation to state Signed.

DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator570:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:55:745STACKPreprocessor failed because the tile (56,79) is not stopable for army 6149.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:55:745STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:58:049STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:58:213STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury5').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:58:213STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury5').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:58:541STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury7').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:25:58:541STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury7').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:02:033STACKPreprocessor failed because the tile (14,89) is not stopable for army 8305.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:02:033STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:03:106STACKPreprocessor failed because the tile (54,79) is not stopable for army 5617.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:03:107STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:03:421STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:03:421STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:06:033STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:06:034STACKPreprocessor failed because the tile (14,88) is not stopable for army 8305.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:06:035STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:06:220STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury3').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:06:221STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury3').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:07:632STACKThe construction 8869 is already at the index 0.

ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__Iterator174:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:08:199STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:08:199STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:09:223STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:26:09:223STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:26:09:356STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:12:860STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:12:860STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:13:817STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:13:817STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:14:713STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:14:713STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:17:015STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:17:191STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury15').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:17:191STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury15').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:18:129STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:18:130STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:18:130STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:18:130STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:20:266STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:20:266STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:21:294STACKBefore 6428 to 0: 1st Pewter Karwan (7442) at -1 Qua'usk (1911) at 0 1st Gold Karwan (6428) at 1 1st Brass Karwan (6722) at 2

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:21:294STACKAfter: 1st Pewter Karwan (7442) at -1 Qua'usk (1911) at 1 1st Gold Karwan (6428) at 0 1st Brass Karwan (6722) at 3

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:21:294STACKBefore 6722 to 2: 1st Pewter Karwan (7442) at -1 Qua'usk (1911) at 1 1st Gold Karwan (6428) at 0 1st Brass Karwan (6722) at 3

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:21:294STACKAfter: 1st Pewter Karwan (7442) at -1 Qua'usk (1911) at 1 1st Gold Karwan (6428) at 0 1st Brass Karwan (6722) at 2

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:23:835STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:23:835STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:23:835STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:23:835STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:24:547STACKPreprocessor failed because the tile (49,47) is not stopable for army 8434.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:24:547STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:24:971STACKPreprocessor failed because the tile (18,5) is not stopable for army 8091.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:24:971STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:28:921STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:28:921STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:28:921STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:28:921STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:29:324STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000B65, Ticket: 000005BC, empire: 1, units 7492,7491,7490, from: 8777, to: 8504,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:31:317STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000B6F, Ticket: 000005C2, empire: 2, units 5542,5638,7402,7927, from: 8320, to: 8828,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:31:603STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:32:175STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:32:176STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:32:373STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:32:374STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:33:409STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000B81, Ticket: 000005CB, empire: 4, units 7761,8251,8252, from: 8091, to: 8697,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:33:624STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:33:990STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:33:990STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:34:187STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:34:187STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:35:892STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:37:480STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:37:480STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:37:480STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:38:271STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:38:272STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:38:272STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:38:272STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:39:371STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:41:065STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:41:336STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:41:337STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:41:533STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:41:533STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:42:472STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:42:722STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:42:722STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:43:866STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:44:148STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:44:148STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:44:148STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:44:148STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:44:760STACKPreprocessor failed because the tile (50,45) is not stopable for army 8434.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:44:761STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:45:209STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:45:455STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:45:455STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:46:538STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:46:812STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:46:813STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:46:813STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:46:813STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:47:876STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:48:174STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:48:174STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:49:555STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:49:953STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:49:953STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:49:956STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:49:956STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:50:757STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000BDA, Ticket: 000005FC, empire: 1, units 5573,7406,8117, from: 8434, to: 8695,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:51:100STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:51:153STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:26:51:153STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:26:51:385STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:51:385STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:52:505STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:52:911STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:52:912STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:52:912STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:52:912STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:54:026STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:55:463STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:55:786STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:55:786STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:55:786STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:55:786STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:56:907STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:58:277STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:58:566STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:58:566STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:58:566STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:58:566STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:26:59:625STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:01:050STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:01:314STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:01:315STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:01:315STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:01:315STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:02:230STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:03:373STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:03:641STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:03:642STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:03:642STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:03:642STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:04:743STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:05:814STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:06:092STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:06:092STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:06:092STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:06:092STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:06:923STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:08:045STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:08:303STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:08:304STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:08:304STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:08:304STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:09:183STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:10:324STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:10:635STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:10:635STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:10:635STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:10:636STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:11:525STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:12:668STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:12:948STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:12:948STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:12:948STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:12:948STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:13:842STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:15:004STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:15:317STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:15:317STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:15:317STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:15:317STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:16:130STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:17:314STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:17:621STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:17:621STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:17:622STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:17:622STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:18:578STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:19:756STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:19:970STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:19:970STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:19:970STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:19:970STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:21:028STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:22:442STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:22:753STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:22:754STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:22:754STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:22:754STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:23:538STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:24:749STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:25:043STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:25:044STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:25:044STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:25:044STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:26:120STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:27:274STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:27:634STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:27:634STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:27:634STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:27:634STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:28:391STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:30:070STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:30:366STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:30:366STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:30:366STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:30:366STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:31:258STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:32:464STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:32:535STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:27:32:535STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:27:32:913STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:32:914STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:32:914STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:32:914STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:33:814STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:34:912STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:35:216STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:35:216STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:35:216STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:35:216STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:36:237STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:37:438STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:37:708STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:37:708STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:37:709STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:37:709STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:38:614STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:39:763STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:40:068STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:40:068STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:40:068STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:40:068STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:40:904STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:42:174STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:42:444STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:42:445STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:42:445STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:42:445STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:43:363STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:44:463STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:44:777STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:44:777STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:44:777STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:44:777STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:45:618STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:46:754STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:47:037STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:47:037STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:47:037STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:47:037STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:47:893STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:49:084STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:49:330STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:49:330STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:49:330STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:49:330STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:50:172STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:51:359STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:51:739STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:51:740STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:51:740STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:51:740STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:52:546STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:53:747STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:54:055STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:54:057STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:54:057STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:54:057STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:54:935STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:56:075STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:56:365STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:56:366STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:56:366STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:56:366STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:57:261STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:58:484STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:58:729STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:58:730STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:58:730STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:58:730STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:27:59:645STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:00:885STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:01:132STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:01:132STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:01:132STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:01:132STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:02:040STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:03:194STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:03:544STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:03:544STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:03:545STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:03:545STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:04:428STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:05:656STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:06:009STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:06:009STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:06:009STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:06:009STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:06:781STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:07:903STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:08:244STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:08:244STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:08:245STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:08:245STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:09:121STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:10:280STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:10:576STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:10:577STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:10:577STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:10:577STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:11:450STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:12:602STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:12:878STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:12:879STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:12:879STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:12:879STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:13:764STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:14:966STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:15:302STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:15:302STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:15:302STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:15:302STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:16:183STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:17:376STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:17:710STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:17:711STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:17:711STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:17:711STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:18:621STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:19:783STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:20:110STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:20:110STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:20:114STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:20:114STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:20:971STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:22:133STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:22:451STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:22:451STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:22:452STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:22:452STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:23:274STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:24:509STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:24:807STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:24:807STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:24:807STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:24:808STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:25:695STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:26:877STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:27:167STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:27:167STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:27:168STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:27:168STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:28:132STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:29:375STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:29:718STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:29:719STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:29:719STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:29:719STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:30:530STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:31:971STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:32:302STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:32:303STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:32:303STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:32:303STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:33:113STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:34:265STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:34:557STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:34:557STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:34:558STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:34:558STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:35:395STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:36:528STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:36:814STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:36:815STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:36:815STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:36:815STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:37:690STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:38:828STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:39:092STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:39:092STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:39:092STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:39:092STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:39:949STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:41:055STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:41:342STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:41:342STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:41:342STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:41:342STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:42:182STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:43:270STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:43:561STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:43:562STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:43:562STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:43:562STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:44:365STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:45:818STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:46:112STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:46:112STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:46:112STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:46:113STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:46:912STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:48:050STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:48:356STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:48:357STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:48:357STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:48:357STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:49:193STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:50:318STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:50:634STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:50:634STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:50:634STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:50:635STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:51:488STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:52:870STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:53:160STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:53:160STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:53:161STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:53:161STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:54:014STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:55:156STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:55:442STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:55:442STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:55:442STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:55:443STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:56:245STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:57:329STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:57:603STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:57:604STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:57:604STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:57:604STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:58:374STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:28:59:569STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:00:113STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:00:137STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:00:137STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:00:137STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:00:811STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:01:912STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:02:255STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:02:256STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:02:256STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:02:256STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:03:056STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:04:243STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:04:552STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:04:552STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:04:553STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:04:553STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:05:472STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:06:845STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:07:171STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:07:171STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:07:172STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:07:172STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:08:011STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:09:216STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:09:522STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:09:522STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:09:522STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:09:523STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:10:363STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:11:560STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:11:887STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:11:889STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:11:889STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:11:889STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:12:667STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:13:852STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:14:101STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:14:101STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:14:102STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:14:103STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:15:028STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:16:257STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:16:522STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:16:522STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:16:522STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:16:522STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:17:384STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:18:564STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:18:840STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:18:841STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:18:841STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:18:841STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:19:680STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:20:876STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:21:162STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:21:163STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:21:163STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:21:163STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:22:108STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:23:280STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:23:546STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:23:547STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:23:547STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:23:547STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:24:541STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:25:693STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:25:971STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:25:972STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:25:972STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:25:972STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:26:828STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:27:978STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:28:464STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:28:464STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:28:464STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:28:464STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:29:130STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:30:270STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:30:624STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:30:624STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:30:624STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:30:624STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:31:473STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:32:627STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:32:884STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:32:884STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:32:884STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:32:884STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:33:734STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:34:884STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:35:221STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:35:221STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:35:221STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:35:221STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:36:037STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:37:240STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:37:625STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:37:625STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:37:625STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:37:625STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:38:469STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:39:614STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:39:875STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:39:875STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:39:876STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:39:876STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:40:767STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:42:168STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:42:441STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:42:442STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:42:442STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:42:442STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:43:287STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:44:423STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:44:724STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:44:724STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:44:724STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:44:724STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:45:575STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:46:715STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:46:991STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:46:991STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:46:991STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:46:991STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:47:826STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:48:957STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:49:289STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:49:289STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:49:289STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:49:289STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:50:105STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:51:293STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:51:570STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:51:571STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:51:571STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:51:571STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:52:849STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:53:990STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:54:256STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:54:256STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:54:257STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:54:257STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:55:058STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:56:280STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:56:574STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:56:574STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:56:574STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:56:575STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:57:465STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:58:596STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:58:915STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:58:916STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:58:916STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:58:916STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:29:59:725STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:00:773STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:01:128STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:01:129STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:01:129STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:01:129STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:01:889STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:03:005STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:03:268STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:03:269STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:03:269STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:03:269STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:04:060STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:05:174STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:05:435STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:05:435STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:05:435STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:05:436STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:06:268STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:07:382STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:07:666STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:07:666STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:07:667STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:07:667STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:08:523STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:09:751STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:10:057STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:10:058STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:10:058STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:10:058STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:10:858STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:11:982STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:12:272STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:12:273STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:12:273STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:12:273STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:13:081STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:14:171STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:14:449STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:14:449STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:14:449STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:14:449STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:15:247STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:16:327STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:16:583STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:16:583STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:16:583STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:16:583STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:17:443STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:18:605STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:18:871STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:18:872STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:18:872STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:18:872STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:19:747STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:20:883STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:21:192STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:21:193STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:21:193STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:21:193STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:22:061STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:23:171STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:23:421STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:23:421STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:23:421STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:23:422STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:24:272STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:25:461STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:25:720STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:25:720STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:25:720STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:25:720STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:26:532STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:27:720STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:28:031STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:28:031STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:28:031STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:28:031STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:28:915STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:30:071STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:30:332STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:30:333STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:30:333STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:30:333STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:31:261STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:32:453STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:32:720STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:32:720STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:32:721STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:32:721STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:33:559STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:34:733STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:35:014STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:35:014STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:35:014STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:35:015STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:35:826STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:37:058STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:37:330STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:37:330STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:37:330STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:37:331STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:38:186STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:39:305STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:39:606STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:39:606STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:39:606STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:39:607STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:40:433STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:41:576STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:41:830STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:41:831STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:41:831STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:41:831STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:42:674STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:43:842STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:44:093STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:44:094STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:44:094STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:44:094STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:44:988STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:46:197STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:46:477STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:46:478STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:46:478STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:46:478STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:47:340STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:48:551STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:48:856STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:48:856STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:48:857STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:48:857STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:49:706STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:50:835STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:51:081STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:51:081STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:51:081STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:51:081STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:51:934STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:53:090STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:53:362STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:53:362STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:53:362STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:53:363STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:54:246STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:55:419STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:55:714STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:55:714STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:55:714STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:55:714STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:56:706STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:57:849STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:58:146STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:58:146STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:58:147STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:58:147STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:30:58:958STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:00:099STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:00:415STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:00:415STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:00:415STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:00:415STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:01:171STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:02:344STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:02:616STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:02:616STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:02:616STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:02:617STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:03:451STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:04:649STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:04:980STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:04:980STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:04:980STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:04:980STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:05:803STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:06:882STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:07:164STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:07:164STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:07:164STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:07:165STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:08:012STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:09:148STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:09:448STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:09:448STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:09:449STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:09:449STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:10:295STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:11:416STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:11:677STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:11:677STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:11:677STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:11:677STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:12:546STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:13:709STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:13:978STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:13:978STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:13:978STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:13:978STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:14:827STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:16:039STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:16:362STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:16:363STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:16:363STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:16:363STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:17:201STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:18:366STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:18:725STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:18:725STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:18:726STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:18:726STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:19:634STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:20:718STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:21:014STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:21:014STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:21:014STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:21:015STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:21:896STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:22:998STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:23:265STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:23:266STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:23:266STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:23:266STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:24:122STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:25:253STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:25:566STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:25:567STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:25:567STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:25:568STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:26:552STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:27:621STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:27:920STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:27:921STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:27:921STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:27:921STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:28:756STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:30:039STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:30:246STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:30:246STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:30:246STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:30:246STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:31:122STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:32:419STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:32:693STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:32:694STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:32:694STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:32:694STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:33:562STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:34:728STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:34:980STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:34:980STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:34:980STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:34:980STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:36:309STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:37:576STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:38:051STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:38:051STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:38:051STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:38:052STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:38:820STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:40:076STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:40:416STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:40:417STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:40:417STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:40:417STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:41:330STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:42:671STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:43:181STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:43:182STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:43:182STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:43:182STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:43:916STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:45:366STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:45:778STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:45:778STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:45:778STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:45:779STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:46:515STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:48:084STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:48:288STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:48:288STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:48:288STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:48:288STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:49:239STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:50:352STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:50:623STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:50:624STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:50:624STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:50:624STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:51:437STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:52:579STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:52:863STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:52:863STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:52:863STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:52:863STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:54:048STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:55:152STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:55:461STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:55:461STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:55:461STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:55:461STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:56:374STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:57:557STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:57:835STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:57:836STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:57:836STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:57:836STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:58:715STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:31:59:848STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:00:211STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:00:211STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:00:211STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:00:212STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:00:966STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:02:176STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:02:507STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:02:510STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:02:510STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:02:510STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:03:390STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:04:377STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:04:660STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:04:661STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:04:661STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:04:661STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:05:573STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:06:719STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:06:971STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:06:971STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:06:971STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:06:971STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:07:973STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:09:213STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:09:642STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:09:642STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:09:642STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:09:643STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:10:664STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:11:918STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:12:405STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:12:408STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:12:409STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:12:409STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:13:337STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:14:763STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:14:988STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:15:001STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:15:001STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:15:001STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:15:815STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:17:055STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:17:440STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:17:440STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:17:440STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:17:440STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:18:244STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:19:424STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:19:734STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:19:735STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:19:735STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:19:735STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:20:539STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:21:709STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:21:980STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:21:980STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:21:980STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:21:980STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:22:961STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:24:132STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:24:466STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:24:466STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:24:466STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:24:466STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:25:277STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:26:842STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:27:253STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:27:253STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:27:253STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:27:253STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:28:091STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:29:429STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:29:727STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:29:728STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:29:728STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:29:728STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:30:595STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:31:665STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:31:949STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:31:969STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:31:969STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:31:969STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:32:840STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:33:988STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:34:268STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:34:268STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:34:269STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:34:269STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:35:139STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:36:248STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:36:549STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:36:550STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:36:550STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:36:550STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:37:370STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:38:531STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:38:854STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:38:854STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:38:854STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:38:855STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:39:771STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:41:033STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:41:412STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:41:412STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:41:412STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:41:412STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:42:202STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:43:385STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:43:594STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:43:595STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:43:595STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:43:595STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:44:582STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:45:730STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:46:060STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:46:060STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:46:060STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:46:060STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:46:937STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:48:074STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:48:534STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:48:534STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:48:534STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:48:534STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:49:318STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:50:446STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:50:808STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:50:808STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:50:809STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:50:809STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:51:667STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:53:002STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:53:215STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:53:216STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:53:216STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:53:216STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:54:221STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:55:218STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:55:515STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:55:515STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:55:516STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:55:516STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:56:285STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:57:491STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:57:710STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:57:710STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:57:710STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:57:710STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:58:565STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:32:59:788STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:00:095STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:00:096STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:00:096STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:00:096STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:01:051STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:02:257STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:02:595STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:02:595STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:02:595STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:02:595STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:03:452STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:04:638STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:05:041STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:05:042STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:05:042STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:05:042STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:05:773STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:06:909STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:07:217STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:07:217STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:07:217STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:07:217STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:08:130STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:09:239STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:09:635STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:09:635STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:09:635STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:09:635STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:10:472STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:11:673STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:11:932STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:11:932STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:11:932STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:11:933STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:12:848STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:14:018STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:14:306STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:14:307STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:14:307STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:14:308STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:15:116STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:16:318STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:16:641STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:16:641STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:16:641STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:16:641STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:17:442STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:18:682STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:19:045STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:19:045STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:19:046STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:19:046STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:19:906STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:20:948STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:21:286STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:21:286STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:21:286STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:21:286STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:22:101STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:23:315STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:23:567STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:23:568STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:23:569STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:23:569STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:24:463STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:25:560STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:25:866STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:25:866STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:25:866STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:25:866STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:26:714STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:27:860STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:28:127STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:28:127STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:28:127STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:28:127STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:29:089STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:30:278STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:30:579STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:30:580STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:30:580STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:30:580STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:31:490STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:32:763STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:33:061STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:33:061STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:33:062STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:33:062STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:33:815STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:34:922STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:35:204STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:35:204STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:35:204STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:35:204STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:36:025STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:37:523STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:37:640STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:37:640STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:37:640STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:37:640STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:38:468STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:39:729STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:40:196STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:40:196STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:40:196STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:40:196STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:41:107STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:42:280STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:42:604STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:42:604STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:42:604STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:42:604STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:43:530STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:44:753STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:45:032STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:45:034STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:45:034STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:45:034STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:45:962STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:47:257STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:47:588STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:47:589STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:47:589STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:47:589STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:48:550STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:49:956STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:50:259STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:50:259STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:50:259STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:50:259STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:51:045STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:52:304STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:52:502STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:52:503STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:52:503STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:52:503STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:53:413STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:54:494STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:54:781STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:54:782STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:54:782STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:54:782STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:55:849STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:56:945STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:57:259STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:57:259STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:57:259STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:57:260STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:58:140STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:59:335STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:59:656STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:59:657STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:59:657STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:33:59:657STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:00:541STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:01:749STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:01:985STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:01:986STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:01:986STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:01:986STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:02:909STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:04:121STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:04:357STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:04:357STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:04:357STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:04:357STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:05:238STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:06:537STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:06:818STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:06:818STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:06:818STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:06:818STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:07:748STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:09:045STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:09:304STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:09:305STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:09:305STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:09:305STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:10:160STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:11:481STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:11:764STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:11:765STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:11:765STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:11:765STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:12:690STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:13:833STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:14:117STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:14:117STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:14:117STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:14:118STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:15:069STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:16:136STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:16:453STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:16:454STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:16:454STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:16:454STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:17:316STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:18:426STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:18:719STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:18:719STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:18:719STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:18:719STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:19:651STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:20:760STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:21:135STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:21:135STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:21:135STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:21:135STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:21:849STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:23:080STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:23:337STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:23:338STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:23:338STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:23:338STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:24:203STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:25:386STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:25:617STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:25:617STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:25:617STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:25:617STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:26:575STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:27:695STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:27:945STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:27:945STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:27:945STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:27:945STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:28:819STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:30:012STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:30:348STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:30:348STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:30:348STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:30:348STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:31:156STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:32:463STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:32:769STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:32:769STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:32:769STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:32:769STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:33:642STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:34:858STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:35:259STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:35:259STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:35:259STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:35:259STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:36:149STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:37:395STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:37:780STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:37:780STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:37:780STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:37:780STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:38:834STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:40:022STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:40:238STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:40:239STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:40:239STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:40:239STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:41:160STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:42:256STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:42:599STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:42:599STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:42:599STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:42:599STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:43:414STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:44:613STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:44:890STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:44:891STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:44:891STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:44:891STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:45:877STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:47:040STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:47:372STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:47:372STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:47:372STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:47:373STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:48:296STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:49:424STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:49:648STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:49:648STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:49:648STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:49:648STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:50:539STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:51:653STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:51:942STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:51:942STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:51:943STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:51:943STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:52:772STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:53:963STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:54:238STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:54:238STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:54:238STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:54:238STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:55:166STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:56:349STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:56:608STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:56:608STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:56:662STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:56:663STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:57:427STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:58:548STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:58:920STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:58:921STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:58:921STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:58:921STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:34:59:784STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:00:962STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:01:333STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:01:333STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:01:333STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:01:333STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:02:140STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:03:254STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:03:743STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:03:743STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:03:743STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:03:743STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:04:469STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:05:746STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:06:042STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:06:042STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:06:042STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:06:042STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:06:918STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:08:020STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:08:442STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:08:442STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:08:442STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:08:443STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:09:172STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:10:260STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:10:553STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:10:553STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:10:553STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:10:553STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:11:444STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:12:571STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:12:892STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:12:892STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:12:892STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:12:892STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:13:792STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:14:859STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:15:134STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:15:135STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:15:135STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:15:135STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:15:986STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:17:078STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:17:341STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:17:342STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:17:348STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:17:349STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:18:205STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:19:284STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:19:562STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:19:563STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:19:563STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:19:563STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:20:348STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:21:586STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:21:856STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:21:856STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:21:857STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:21:857STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:22:713STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:23:828STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:24:128STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:24:128STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:24:128STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:24:128STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:24:911STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:26:038STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:26:319STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:26:319STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:26:319STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:26:319STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:27:165STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:28:393STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:28:623STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:28:623STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:28:624STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:28:624STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:29:468STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:31:069STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:31:387STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:31:388STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:31:461STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:31:461STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:32:159STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:33:306STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:33:562STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:33:562STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:33:563STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:33:563STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:34:501STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:35:683STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:35:950STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:35:951STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:35:951STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:35:951STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:36:883STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:37:853STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:38:163STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:38:163STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:38:164STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:38:164STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:39:001STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:40:181STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:40:466STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:40:466STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:40:466STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:40:467STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:41:315STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:42:461STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:42:814STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:42:814STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:42:814STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:42:814STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:43:631STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:44:915STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:45:259STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:45:259STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:45:260STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:45:260STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:46:008STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:47:221STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:47:523STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:47:523STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:47:523STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:47:523STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:48:372STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:49:539STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:49:849STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:49:849STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:49:849STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:49:850STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:50:677STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:51:843STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:52:298STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:52:299STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:52:299STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:52:299STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:53:038STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:54:176STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:54:433STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:54:434STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:54:434STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:54:434STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:55:173STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:56:368STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:56:725STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:56:725STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:56:774STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:56:775STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:57:570STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:58:668STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:58:946STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:58:946STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:58:946STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:58:947STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:35:59:779STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:00:939STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:01:254STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:01:254STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:01:254STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:01:255STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:02:158STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:03:341STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:03:626STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:03:626STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:03:626STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:03:626STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:04:518STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:05:668STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:05:889STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:05:890STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:05:890STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:05:890STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:06:753STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:07:855STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:08:106STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:08:106STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:08:107STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:08:107STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:08:987STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:10:086STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:10:370STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:10:370STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:10:371STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:10:371STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:11:259STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:12:483STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:12:789STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:12:789STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:12:789STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:12:789STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:13:685STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:15:034STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:15:363STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:15:363STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:15:363STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:15:364STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:16:166STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:17:296STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:17:625STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:17:625STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:17:627STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:17:628STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:18:490STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:19:706STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:20:035STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:20:036STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:20:036STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:20:037STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:21:040STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:22:018STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:22:336STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:22:336STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:22:336STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:22:336STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:23:149STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:24:375STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:24:674STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:24:674STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:24:675STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:24:675STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:25:529STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:26:641STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:26:949STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:26:949STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:26:950STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:26:950STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:27:773STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:28:844STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:29:161STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:29:161STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:29:161STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:29:162STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:29:991STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:31:181STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:31:520STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:31:520STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:31:521STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:31:521STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:32:395STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:33:527STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:33:826STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:33:826STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:33:826STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:33:826STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:34:665STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:35:767STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:36:080STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:36:080STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:36:081STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:36:081STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:37:029STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:38:162STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:38:456STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:38:457STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:38:457STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:38:457STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:39:353STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:40:467STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:40:745STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:40:745STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:40:746STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:40:746STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:41:706STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:42:847STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:43:122STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:43:122STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:43:123STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:43:123STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:43:933STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:45:304STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:45:585STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:45:585STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:45:585STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:45:585STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:46:443STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:47:766STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:48:136STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:48:136STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:48:136STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:48:136STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:48:987STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:50:076STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:50:403STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:50:403STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:50:403STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:50:403STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:51:214STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:52:351STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:52:648STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:52:649STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:52:649STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:52:649STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:53:521STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:54:614STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:54:914STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:54:914STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:54:914STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:54:914STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:55:749STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:56:922STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:57:160STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:57:160STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:57:161STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:57:161STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:58:034STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:59:147STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:59:416STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:59:416STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:59:416STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:36:59:416STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:00:288STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:01:369STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:01:725STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:01:725STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:01:725STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:01:725STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:02:774STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:03:815STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:04:139STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:04:140STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:04:140STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:04:140STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:05:042STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:06:484STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:06:715STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:06:715STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:06:716STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:06:716STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:07:434STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:08:600STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:08:883STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:08:883STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:08:883STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:08:883STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:09:807STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:10:916STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:11:200STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:11:201STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:11:201STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:11:201STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:12:072STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:13:219STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:13:524STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:13:524STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:13:524STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:13:524STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:14:349STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:15:560STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:15:829STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:15:829STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:15:830STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:15:830STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:16:712STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:17:915STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:18:162STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:18:163STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:18:163STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:18:163STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:19:004STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:20:103STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:20:412STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:20:412STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:20:412STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:20:412STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:21:233STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:22:369STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:22:662STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:22:663STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:22:663STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:22:663STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:23:630STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:24:716STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:24:993STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:24:993STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:24:994STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:24:994STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:25:849STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:27:226STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:27:573STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:27:573STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:27:573STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:27:573STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:28:386STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:29:603STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:29:993STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:29:994STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:29:994STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:29:994STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:30:772STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:31:880STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:32:142STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:32:143STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:32:143STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:32:143STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:32:997STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:34:310STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:34:805STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:34:805STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:34:805STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:34:806STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:35:590STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:36:812STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:37:233STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:37:233STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:37:233STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:37:233STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:37:983STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:39:100STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:39:461STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:39:461STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:39:461STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:39:462STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:40:239STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:41:436STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:41:710STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:41:711STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:41:711STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:41:711STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:42:615STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:43:780STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:43:955STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:43:956STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:43:956STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:43:956STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:44:980STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:46:205STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:46:465STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:46:465STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:46:465STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:46:465STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:47:323STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:48:392STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:48:711STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:48:711STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:48:711STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:48:711STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:49:565STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:50:660STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:51:065STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:51:065STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:51:065STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:51:066STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:51:802STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:52:884STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:53:164STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:53:164STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:53:164STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:53:164STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:54:055STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:55:163STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:55:497STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:55:497STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:55:497STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:55:497STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:56:345STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:57:611STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:57:961STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:57:962STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:57:962STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:57:962STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:37:58:843STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:00:017STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:00:325STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:00:325STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:00:326STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:00:326STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:01:204STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:02:271STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:02:534STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:02:534STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:02:534STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:02:534STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:03:345STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:04:458STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:04:728STACKPreprocessor failed because the tile (21,49) is not passable for army 7074.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:04:728STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:04:728STACKPreprocessor failed because the tile (49,82) is not passable for army 5878.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:04:730STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:12:246STACK[GameServer][Net] SteamGameServer is null. Forcing shutdown anyway...

GameServer:Disconnect()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:246STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:246STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:246STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:247STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:247STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:247STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:247STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MinorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:247STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_LesserEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:247STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:247STACKUnloading game; destroying the world view technique...

WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:248STACKReleasing the current world view technique...

WorldView:ReleaseCurrentWorldViewTechnique()
WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:248STACKInsideFramePostProcess.Unload

InsideFramePostProcess:Unload()
WorldViewTechnique:UnloadAncillaries()
WorldView:ReleaseCurrentWorldViewTechnique()
WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:249STACKUnloading game; destroying all world patches...

WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:249STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:249STACKGame has been released.

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:249STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:12:299STACKLoading the outgame view...

OutGameView+c__Iterator5D6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:LoadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:38:12:299STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MenuScoreScreen+c__Iterator550:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:38:15:413STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView+c__Iterator5D6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:23:260STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).

Session:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:260STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:260STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:260STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 4

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:260STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:261STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:261STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:261STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

RuntimeState_Lobby:UpdateSlotCount()
RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:262STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:262STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:38:23:262STACK[SessionState] SessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:262STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:262STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator5BE:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:262STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator5BE:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:262STACKGameServerState_InitializeServer.

GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:262STACKGameServerState_LaunchGame.

GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:262STACKGameClientState_WaitingForServer

GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:280STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:23:280STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x011000010433d061', steamIDUser: '0x011000010433d061'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:280STACK[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:302STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:340STACKGameClientState_ConnectedToServer.

GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:340STACKGameClientState_LaunchGame.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:341STACK[Dump] GameManager.DumpingMethod = Binary

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:341STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:38:23:379STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:23:379STACKLoading from archive 'C:\Users\Jonathan\Documents\Endless Legend\Save Files\Cloud\AutoSave 10394.zip'...

GameManager+c__Iterator266:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:23:379STACKUsing path to archive: 'C:\Users\Jonathan\Documents\Endless Legend\Save Files\Cloud\AutoSave 10394.zip'

GameManager+c__Iterator266:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:23:379STACKThe world has been initialized (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:23:894STACKThe world has been loaded (in 0.499 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:23:913STACKThe game ancillary (type of: Cadaster) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:23:933STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:23:978STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:014STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:054STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:092STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:163STACKThe game ancillary (type of: PillarManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:182STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:382STACKThe pathfinding service is ready.

PathfindingManager:OnPathfindingServiceReady()
PathfindingManager+c__Iterator111:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:382STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.146 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:458STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:471STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:487STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:524STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:582STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:598STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:641STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:681STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:724STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:764STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:808STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:847STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:38:24:891STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:072STACKRegister new contract DiplomaticContract 1759 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:072STACKRegister new contract DiplomaticContract 1967 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 2 Provider: 2 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:073STACKRegister new contract DiplomaticContract 2099 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:073STACKRegister new contract DiplomaticContract 2149 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:073STACKRegister new contract DiplomaticContract 2150 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToWar Proposer: 2 Provider: 2 Receiver: 3 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:074STACKRegister new contract DiplomaticContract 2703 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 0 Provider: 0 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:074STACKRegister new contract DiplomaticContract 2704 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 CloseBorders Proposer: 0 Provider: 0 Receiver: 5.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:074STACKRegister new contract DiplomaticContract 2810 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:074STACKRegister new contract DiplomaticContract 2955 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Signed Revision: 1 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:074STACKRegister new contract DiplomaticContract 2994 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:074STACKRegister new contract DiplomaticContract 2995 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:075STACKRegister new contract DiplomaticContract 3162 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:075STACKRegister new contract DiplomaticContract 3206 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 3 Provider: 3 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:075STACKRegister new contract DiplomaticContract 3343 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:075STACKRegister new contract DiplomaticContract 3398 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToWar Proposer: 4 Provider: 4 Receiver: 5 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:076STACKRegister new contract DiplomaticContract 3591 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 1 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:076STACKRegister new contract DiplomaticContract 3765 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 5.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:076STACKRegister new contract DiplomaticContract 4095 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 MarketBan Proposer: 1 Provider: 1 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:076STACKRegister new contract DiplomaticContract 4162 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 3 Provider: 3 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:076STACKRegister new contract DiplomaticContract 4500 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 4 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:077STACKRegister new contract DiplomaticContract 4627 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Orb Amount: 9.6.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:077STACKRegister new contract DiplomaticContract 4721 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:078STACKRegister new contract DiplomaticContract 4861 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 TechnologyDeal Proposer: 1 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionExpansionDisapprovalReduction1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:078STACKRegister new contract DiplomaticContract 5092 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:078STACKRegister new contract DiplomaticContract 5140 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:078STACKRegister new contract DiplomaticContract 5227 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 TechnologyDeal Proposer: 1 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionArmySize2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:078STACKRegister new contract DiplomaticContract 5498 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:079STACKRegister new contract DiplomaticContract 5616 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:079STACKRegister new contract DiplomaticContract 5664 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 TechnologyDeal Proposer: 1 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionArmySize2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:079STACKRegister new contract DiplomaticContract 5800 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 1 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:079STACKRegister new contract DiplomaticContract 5877 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Strategic5 Amount: 101.6.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:079STACKRegister new contract DiplomaticContract 6197 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Strategic5 Amount: 69.6.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:079STACKRegister new contract DiplomaticContract 6308 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 0 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:080STACKRegister new contract DiplomaticContract 6540 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:080STACKRegister new contract DiplomaticContract 6619 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Orb Amount: 23.2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:080STACKRegister new contract DiplomaticContract 6620 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 3 Provider: 3 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:080STACKRegister new contract DiplomaticContract 6770 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:080STACKRegister new contract DiplomaticContract 6809 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Orb Amount: 7.2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:080STACKRegister new contract DiplomaticContract 6985 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 4 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:081STACKRegister new contract DiplomaticContract 7115 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: EmpireMoney Amount: 12510.4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:082STACKRegister new contract DiplomaticContract 7383 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:082STACKRegister new contract DiplomaticContract 7559 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: EmpireMoney Amount: 26248.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:083STACKRegister new contract DiplomaticContract 7835 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: EmpireMoney Amount: 32688.8.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:083STACKRegister new contract DiplomaticContract 7836 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 1 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:083STACKRegister new contract DiplomaticContract 7837 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:083STACKRegister new contract DiplomaticContract 8050 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MarketBanNullification Proposer: 2 Provider: 2 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:083STACKRegister new contract DiplomaticContract 8051 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:084STACKRegister new contract DiplomaticContract 8303 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 MarketBan Proposer: 1 Provider: 1 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:084STACKRegister new contract DiplomaticContract 8362 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToColdWar Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:084STACKRegister new contract DiplomaticContract 8590 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MarketBanNullification Proposer: 2 Provider: 2 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKLoad game with difficulty Impossible and speed Normal.

Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:085STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:086STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:086STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:086STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:086STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:086STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:086STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:087STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:087STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:087STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:087STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:087STACKRegistering new data (name: NumberOfLandRegions, value: 51)

VictoryManager+c__Iterator164:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:087STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:087STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:07:088STACKGameServerState_GameLaunchedAndReady.

GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:39:07:088STACKGameClientState_GameLaunched.

GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:39:07:088STACK[PlayerRepository] Player 'jon.cros' has been registered (Human/Local) on Empire #0.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:39:07:088STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:39:07:088STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:39:07:088STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:39:07:088STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:39:07:089STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:39:07:089STACKChanging the active player controller from 'null' to 'Empire#0'.

PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:39:08:295STACKDestroying the outgame view scene to free some resources. (switching to 'WorldView')

OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:39:08:295STACKCamera controller set!

WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:39:08:296STACKInitializing the render view technique...

WorldView+c__Iterator639:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:39:08:296STACKWaiting for the ignition of all world view technique ancillaries...

WorldViewTechnique+c__Iterator60C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:39:10:435STACKAll world view technique ancillaries have been ignited.

WorldViewTechnique+c__Iterator60C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:10:435STACKLoading the render view technique...

WorldView+c__Iterator639:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:39:10:435STACKHxTechniqueGraphicData.Load Begin

HxTechniqueGraphicData+c__Iterator618:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:796STACKThe ancillary service 'HxDecalManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:797STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:797STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:797STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 35.024 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:797STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:797STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:797STACKUsing double buffering for LookupTexture update : False

VisibilityRenderer+c__Iterator5F6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:797STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.011 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:798STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:798STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:798STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:798STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.043 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:798STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.004 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:798STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:798STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:799STACKRoadRenderer.Load start

RoadRenderer+c__Iterator5F2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:799STACKRoadRenderer.Load end

RoadRenderer+c__Iterator5F2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:799STACKThe ancillary service 'RoadRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:799STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:799STACKInsideFramePostProcess.Load

InsideFramePostProcess+c__Iterator27D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:799STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:13:799STACKThe ancillary service 'OrbRenderer' has been loaded (in 0.001 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:14:314STACKGameClientState_GameLaunchedAndReady.

GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:14:314STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:15:121STACK[Net][GameServer] GameInProgress

GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:15:121STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:15:121STACKForcing the AI scheduler to load the game because we're about to save another one...

GameServerState_Turn_Begin+c__Iterator5B9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:603STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:603STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:603STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:603STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:604STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:604STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:604STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:604STACKAIMaster AIPlayer: Lesser Empire 57 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:604STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0

AIPlayer_LesserEmpire+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:604STACKLOCKING: Error when assigning commander mission AICommanderMission_Garrison Guid 2079, current infroamtion Unit locked by AICommanderMission_DefenseRoaming=6168 for GenericCommander Priority 0.1283334

AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
AICommanderMission:ReadXml(System.Reflection.ParameterInfo)
AICommanderMission_Garrison:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AICommander:ReadXml(System.Reflection.ParameterInfo)
AICommanderWithObjective:ReadXml(System.Reflection.ParameterInfo)
AICommander_Defense:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
AILayer_ArmyManagement:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIEntity:ReadXml(System.Reflection.ParameterInfo)
AIEntity_Empire:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIPlayer:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIScheduler:ReadXml(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:604STACKLOCKING: Error when assigning commander mission AICommanderMission_Garrison Guid 2079, current infroamtion Unit locked by AICommanderMission_DefenseRoaming=6168 for GenericCommander Priority 0.1283334

AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
AICommanderMission:ReadXml(System.Reflection.ParameterInfo)
AICommanderMission_Garrison:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AICommander:ReadXml(System.Reflection.ParameterInfo)
AICommanderWithObjective:ReadXml(System.Reflection.ParameterInfo)
AICommander_Defense:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
AILayer_ArmyManagement:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIEntity:ReadXml(System.Reflection.ParameterInfo)
AIEntity_Empire:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIPlayer:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIScheduler:ReadXml(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:605STACKLOCKING: Error when assigning commander mission AICommanderMission_Garrison Guid 2079, current infroamtion Unit locked by AICommanderMission_DefenseRoaming=6168 for GenericCommander Priority 0.1283334

AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
AICommanderMission:ReadXml(System.Reflection.ParameterInfo)
AICommanderMission_Garrison:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AICommander:ReadXml(System.Reflection.ParameterInfo)
AICommanderWithObjective:ReadXml(System.Reflection.ParameterInfo)
AICommander_Defense:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
AILayer_ArmyManagement:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIEntity:ReadXml(System.Reflection.ParameterInfo)
AIEntity_Empire:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIPlayer:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIScheduler:ReadXml(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:605STACKLOCKING: AICommanderMission_DefenseRoaming tries to recruit Army assigned to AICommanderMission_Garrison

AIData_Army:AssignCommanderMission(System.Reflection.ParameterInfo)
AICommanderMission:ReadXml(System.Reflection.ParameterInfo)
AICommanderMissionWithRequestArmy:ReadXml(System.Reflection.ParameterInfo)
AICommanderMission_DefenseRoaming:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AICommander:ReadXml(System.Reflection.ParameterInfo)
AICommanderWithObjective:ReadXml(System.Reflection.ParameterInfo)
AICommander_Patrol:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AILayerCommanderController:ReadXml(System.Reflection.ParameterInfo)
AILayer_ArmyManagement:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIEntity:ReadXml(System.Reflection.ParameterInfo)
AIEntity_Empire:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIPlayer:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo)
AIScheduler:ReadXml(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:605STACKRun thread AIPlayer: Lesser Empire 57.

AIPlayer+c__Iterator40:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:605STACKSeason change: new season 'Summer', the new season will end at turn 181 (duration: 15 turn(s)).

SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:ChangeSeason(System.Reflection.ParameterInfo)
SeasonManager:GameServer_Turn_Begin()
GameServerState_Turn_Begin+c__Iterator5B9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:21:605STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator574:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:25:570STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:25:570STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').

GameServerState_Turn_AI+c__Iterator5B8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:25:571STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_AI+c__Iterator5B8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:31:244STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock8.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:31:303STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 100.1848), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:35:432STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 344.9725), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:38:002STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock4 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock17WinterShifters.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:38:003STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 15.10898), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:41:710STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock6.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:41:711STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 1.51068), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:41:757STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at AILayer_HeroAssignation.InfiltrationActionUtility_StealVision (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity, .DebugScoring actionScoring) [0x00000] in :0 at AILayer_HeroAssignation.ComputeInfiltrationUtility (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity) [0x00000] in :0 at AILayer_HeroAssignation.ChooseInfiltrationActionForSpy (.AIData_Unit hero) [0x00000] in :0 at AILayer_HeroAssignation.GenerateInfiltrationActions () [0x00000] in :0 at AILayer_HeroAssignation.EvaluateNeeds (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:41:757STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 12.30796), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:43:814STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock8.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:43:860STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 103.6182), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:44:021STACKCan't find resource location 'Production' (reference location: City#3284).

DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Economy:ParseEmpireEvaluableMessage()
AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:40:44:182STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:46:672STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:46:672STACKEventVictoryConditionAlert: 'MostTechnologiesDiscovered', raising alert #0 for empire #1.

EventVictoryConditionAlert:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
VictoryManager:IVictoryManagementService.CheckForAlerts(System.Reflection.ParameterInfo)
GameClientState_Turn_Begin+c__Iterator5B0:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:46:811STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:46:811STACK[Quest] Applying quest world effect QuestWorldEffect#0010 for -1 turns

QuestManager:IQuestManagementService.ApplyQuestWorldEffect(System.Reflection.ParameterInfo)
GameClient+c__Iterator595:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:46:849STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.

Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:Get2DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:Play2DEvent(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.Proxies.GuiAudioProxy:PlaySound(System.Reflection.ParameterInfo)
NotificationListPanel:ProcessAction(System.Reflection.ParameterInfo)
NotificationListPanel+c__Iterator31A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:40:47:198STACKRegister new contract DiplomaticContract 8864 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
GameClient+c__Iterator57B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:47:198STACKContract 8864 pass from state Negotiation to state Signed.

DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator570:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:50:233STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:50:363STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury5').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:50:364STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury5').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:50:859STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury7').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:50:860STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury7').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:51:756STACKPreprocessor failed because the tile (55,34) is not stopable for army 7838.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:51:756STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:54:275STACKPreprocessor failed because the tile (35,81) is not stopable for army 7957.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:54:275STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:54:276STACKPreprocessor failed because the tile (35,81) is not stopable for army 7556.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:54:276STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:55:117STACKPreprocessor failed because the tile (14,0) is not stopable for army 7760.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:55:118STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:58:972STACKPreprocessor failed because the tile (35,81) is not stopable for army 7556.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:58:972STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:59:245STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:59:473STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury3').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:40:59:474STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury3').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:00:002STACKOrder preprocessing failed because the constructible element DistrictImprovementOrbUnlock6 is not allowed to be queued.

DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:00:532STACKThe construction 8874 is already at the index 0.

ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__Iterator174:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:00:849STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:41:00:849STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:41:01:719STACKPreprocessor failed because the tile (14,88) is not stopable for army 7760.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:01:720STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:02:649STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:05:086STACKPreprocessor failed because the tile (36,81) is not stopable for army 7556.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:05:086STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:06:172STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:06:172STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:07:213STACKPreprocessor failed because the tile (48,47) is not stopable for army 8694.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:07:213STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:07:393STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:41:07:393STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:41:08:341STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:08:341STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:11:017STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:11:759STACKPreprocessor failed because the tile (35,81) is not stopable for army 7957.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:11:759STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:11:848STACKPreprocessor failed because the tile (36,81) is not stopable for army 7556.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:11:849STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:14:248STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury15').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:14:248STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury15').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:18:460STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:18:461STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:23:451STACKPreprocessor failed because the tile (18,5) is not stopable for army 8091.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:23:451STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:24:659STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:41:24:659STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:41:31:293STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000358, Ticket: 000001A5, empire: 4, units 7761,8251,8252, from: 8091, to: 8697,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:31:376STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:41:31:377STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:41:36:322STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:37:706STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:39:097STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:40:460STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:41:800STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:42:946STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:44:298STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:44:299STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000387, Ticket: 000001C1, empire: 1, units 5573,7406,8117, from: 8434, to: 8695,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:45:260STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:46:342STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:47:698STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:48:783STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:49:965STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:51:092STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:52:193STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:53:874STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:54:947STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:56:061STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:57:195STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:58:278STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:41:59:422STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:00:549STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:01:627STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:02:774STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:03:885STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:04:994STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:06:283STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:07:366STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:08:622STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:09:722STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:10:892STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:12:178STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:13:293STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:14:453STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:15:557STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:16:929STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:18:057STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:19:038STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:20:222STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:21:338STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:22:265STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:22:265STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:22:563STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:23:710STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:24:807STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:25:999STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:27:163STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:28:304STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:29:368STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:30:461STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:31:571STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:32:711STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:33:817STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:34:950STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:36:177STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:37:322STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:38:521STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:39:652STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:40:796STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:41:915STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:43:076STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:44:182STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:45:315STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:46:477STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:47:698STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:48:825STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:49:908STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:51:061STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:52:210STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:53:390STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:54:471STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:55:616STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:56:776STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:57:940STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:42:59:013STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:00:153STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:01:330STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:02:691STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:04:165STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:05:585STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:06:738STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:07:928STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:09:063STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:10:144STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:11:289STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:12:451STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:13:601STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:14:793STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:15:965STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:17:075STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:18:236STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:19:327STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:20:468STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:21:853STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:22:990STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:24:340STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:25:422STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:26:720STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:27:798STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:29:026STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:30:289STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:31:452STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:32:822STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:34:014STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:35:130STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:36:419STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:37:482STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:38:558STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:39:638STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:40:759STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:41:946STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:43:028STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:44:297STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:45:511STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:46:639STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:47:824STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:48:960STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:50:171STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:51:376STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:52:501STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:53:610STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:54:816STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:56:183STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:57:312STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:58:402STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:43:59:620STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:00:771STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:01:934STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:03:112STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:04:246STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:05:371STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:06:540STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:07:714STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:08:805STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:09:983STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:11:613STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:12:679STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:13:966STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:15:199STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:16:650STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:18:228STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:18:787STACKLoading file 'C:\Users\Jonathan\Documents\Endless Legend\Save Files\Cloud\AutoSave 10392.zip'

LoadSaveModalPanel:OnLoadCB(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

11:44:26:365STACK[GameServer][Net] SteamGameServer is null. Forcing shutdown anyway...

GameServer:Disconnect()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:365STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:365STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:365STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:365STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:365STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:365STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MajorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:366STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_MinorEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:366STACKOnRelease

AIPlayer:OnRelease()
AIPlayer_LesserEmpire:OnRelease()
AIPlayer:Release()
AIScheduler:Unload()
AIScheduler:Release()
GameServer:ReleaseAIScheduler()
GameServer:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:366STACKUnloading game; destroying the world view technique...

WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:366STACKReleasing the current world view technique...

WorldView:ReleaseCurrentWorldViewTechnique()
WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:366STACKInsideFramePostProcess.Unload

InsideFramePostProcess:Unload()
WorldViewTechnique:UnloadAncillaries()
WorldView:ReleaseCurrentWorldViewTechnique()
WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:366STACKUnloading game; destroying all world patches...

WorldView:UnloadGame(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:367STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:367STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:367STACKGame has been released.

Game:OnRelease()
Amplitude.Unity.Game.Game:Release()
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:367STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:ReleaseGame()
GameClient:Dispose(System.Reflection.ParameterInfo)
GameInterface:Dispose()
Session:Dispose(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Dispose()
Amplitude.Unity.Session.SessionManager:ReleaseSession()
RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:367STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).

Session:.ctor()
System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Activator:CreateInstance(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:368STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:368STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:369STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 4

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:369STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:369STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:369STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:369STACK[Lobby] SlotCount: total=0, occupied=0, free=0.

RuntimeState_Lobby:UpdateSlotCount()
RuntimeState_Lobby:OnNumberOfMajorFactionsChanged()
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:370STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:370STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 60196 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

11:44:26:370STACK[SessionState] SessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:370STACK[SessionState] SessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:370STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator5BE:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:370STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator5BE:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:370STACKGameServerState_InitializeServer.

GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:370STACKGameServerState_LaunchGame.

GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:370STACKGameClientState_WaitingForServer

GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:409STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:26:409STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x011000010433d061', steamIDUser: '0x011000010433d061'.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:409STACK[Net] [GameClient] Got initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:449STACK[SessionState] SessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:476STACKGameClientState_ConnectedToServer.

GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:478STACKGameClientState_LaunchGame.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:478STACK[Dump] GameManager.DumpingMethod = Binary

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:478STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:44:26:622STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator55:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:26:623STACKLoading from archive 'C:\Users\Jonathan\Documents\Endless Legend\Save Files\Cloud\AutoSave 10392.zip'...

GameManager+c__Iterator266:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:26:623STACKUsing path to archive: 'C:\Users\Jonathan\Documents\Endless Legend\Save Files\Cloud\AutoSave 10392.zip'

GameManager+c__Iterator266:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:26:623STACKThe world has been initialized (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:204STACKThe world has been loaded (in 0.519 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:286STACKThe game ancillary (type of: Cadaster) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:380STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:434STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:460STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:492STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:513STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:535STACKThe game ancillary (type of: PillarManager) has been loaded (in 0.001 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:576STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:698STACKThe pathfinding service is ready.

PathfindingManager:OnPathfindingServiceReady()
PathfindingManager+c__Iterator111:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:698STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.083 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:735STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:774STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:802STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:848STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:880STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:27:981STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:28:009STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:28:055STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:28:105STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:28:139STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:28:178STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:28:222STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:44:28:256STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).

Game+c__Iterator262:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:096STACKRegister new contract DiplomaticContract 1759 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:097STACKRegister new contract DiplomaticContract 1967 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 2 Provider: 2 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:097STACKRegister new contract DiplomaticContract 2099 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:097STACKRegister new contract DiplomaticContract 2149 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:097STACKRegister new contract DiplomaticContract 2150 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToWar Proposer: 2 Provider: 2 Receiver: 3 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:097STACKRegister new contract DiplomaticContract 2703 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 0 Provider: 0 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:098STACKRegister new contract DiplomaticContract 2704 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 CloseBorders Proposer: 0 Provider: 0 Receiver: 5.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:098STACKRegister new contract DiplomaticContract 2810 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:098STACKRegister new contract DiplomaticContract 2955 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 4 State: Signed Revision: 1 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:098STACKRegister new contract DiplomaticContract 2994 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:099STACKRegister new contract DiplomaticContract 2995 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:099STACKRegister new contract DiplomaticContract 3162 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:099STACKRegister new contract DiplomaticContract 3206 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 3 Provider: 3 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:100STACKRegister new contract DiplomaticContract 3343 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:100STACKRegister new contract DiplomaticContract 3398 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToWar Proposer: 4 Provider: 4 Receiver: 5 DestinationState: DiplomaticRelationStateWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:100STACKRegister new contract DiplomaticContract 3591 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 1 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:100STACKRegister new contract DiplomaticContract 3765 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 5.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:100STACKRegister new contract DiplomaticContract 4095 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 MarketBan Proposer: 1 Provider: 1 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:101STACKRegister new contract DiplomaticContract 4162 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 3 Provider: 3 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:101STACKRegister new contract DiplomaticContract 4500 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 4 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:101STACKRegister new contract DiplomaticContract 4627 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Orb Amount: 9.6.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:101STACKRegister new contract DiplomaticContract 4721 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:101STACKRegister new contract DiplomaticContract 4861 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 TechnologyDeal Proposer: 1 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionExpansionDisapprovalReduction1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:101STACKRegister new contract DiplomaticContract 5092 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:102STACKRegister new contract DiplomaticContract 5140 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 3.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:102STACKRegister new contract DiplomaticContract 5227 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 TechnologyDeal Proposer: 1 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionArmySize2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:102STACKRegister new contract DiplomaticContract 5498 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:102STACKRegister new contract DiplomaticContract 5616 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:102STACKRegister new contract DiplomaticContract 5664 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 TechnologyDeal Proposer: 1 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionArmySize2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:102STACKRegister new contract DiplomaticContract 5800 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 1 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:103STACKRegister new contract DiplomaticContract 5877 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Strategic5 Amount: 101.6.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:103STACKRegister new contract DiplomaticContract 6197 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Strategic5 Amount: 69.6.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:103STACKRegister new contract DiplomaticContract 6308 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 0 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:104STACKRegister new contract DiplomaticContract 6540 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:104STACKRegister new contract DiplomaticContract 6619 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Orb Amount: 23.2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:104STACKRegister new contract DiplomaticContract 6620 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 3 Provider: 3 Receiver: 4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:104STACKRegister new contract DiplomaticContract 6770 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 1 Provider: 1 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:104STACKRegister new contract DiplomaticContract 6809 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: Orb Amount: 7.2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:105STACKRegister new contract DiplomaticContract 6985 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 4 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:105STACKRegister new contract DiplomaticContract 7115 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: EmpireMoney Amount: 12510.4.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:106STACKRegister new contract DiplomaticContract 7383 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:106STACKRegister new contract DiplomaticContract 7559 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: EmpireMoney Amount: 26248.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:106STACKRegister new contract DiplomaticContract 7835 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Refused Revision: 0 MarketBanRemoval Proposer: 1 Provider: 1 Receiver: 2 ResourceDeal Proposer: 1 Provider: 2 Receiver: 1 ResourceName: EmpireMoney Amount: 32688.8.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:106STACKRegister new contract DiplomaticContract 7836 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 PeaceToColdWar Proposer: 3 Provider: 3 Receiver: 1 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:107STACKRegister new contract DiplomaticContract 7837 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 0.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:107STACKRegister new contract DiplomaticContract 8050 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MarketBanNullification Proposer: 2 Provider: 2 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:107STACKRegister new contract DiplomaticContract 8051 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 ColdWarToPeace Proposer: 4 Provider: 4 Receiver: 3 DestinationState: DiplomaticRelationStatePeace.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:107STACKRegister new contract DiplomaticContract 8303 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Signed Revision: 0 MarketBan Proposer: 1 Provider: 1 Receiver: 2.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:108STACKRegister new contract DiplomaticContract 8362 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 PeaceToColdWar Proposer: 4 Provider: 4 Receiver: 0 DestinationState: DiplomaticRelationStateColdWar.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:108STACKRegister new contract DiplomaticContract 8590 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MarketBanNullification Proposer: 2 Provider: 2 Receiver: 1.

DiplomacyManager:Register(System.Reflection.ParameterInfo)
DiplomacyManager:ReadXml(System.Reflection.ParameterInfo)
Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:ReadXml(System.Reflection.ParameterInfo)
Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:108STACKLoad game with difficulty Impossible and speed Normal.

Game+c__Iterator261:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:108STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:108STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:108STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:108STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:108STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:108STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:109STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:110STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:110STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:110STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:110STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:110STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:110STACKUpdateArmyObjective.Initialize

QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo)
QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo)
QuestManager+c__Iterator157:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:110STACKRegistering new data (name: NumberOfLandRegions, value: 51)

VictoryManager+c__Iterator164:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:110STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:111STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:13:111STACKGameServerState_GameLaunchedAndReady.

GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:13:111STACKGameClientState_GameLaunched.

GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:13:111STACK[PlayerRepository] Player 'jon.cros' has been registered (Human/Local) on Empire #0.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:13:111STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:13:111STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:13:111STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:13:112STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:13:112STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:13:112STACKChanging the active player controller from 'null' to 'Empire#0'.

PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:13:309STACKCamera controller set!

WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:45:13:310STACKInitializing the render view technique...

WorldView+c__Iterator639:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:45:13:310STACKWaiting for the ignition of all world view technique ancillaries...

WorldViewTechnique+c__Iterator60C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo)
WorldView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

11:45:15:290STACKAll world view technique ancillaries have been ignited.

WorldViewTechnique+c__Iterator60C:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:15:290STACKLoading the render view technique...

WorldView+c__Iterator639:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:15:290STACKHxTechniqueGraphicData.Load Begin

HxTechniqueGraphicData+c__Iterator618:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:992STACKThe ancillary service 'HxDecalManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:992STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:992STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:992STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 21.687 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:992STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:993STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:993STACKUsing double buffering for LookupTexture update : False

VisibilityRenderer+c__Iterator5F6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:993STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.01 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:993STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:993STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:993STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:993STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.015 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:993STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.005 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:993STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:994STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:994STACKRoadRenderer.Load start

RoadRenderer+c__Iterator5F2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:994STACKRoadRenderer.Load end

RoadRenderer+c__Iterator5F2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:994STACKThe ancillary service 'RoadRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:994STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:994STACKInsideFramePostProcess.Load

InsideFramePostProcess+c__Iterator27D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:995STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:58:995STACKThe ancillary service 'OrbRenderer' has been loaded (in 0 second(s)).

WorldViewTechnique+c__Iterator60D:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:45:59:245STACKGameClientState_GameLaunchedAndReady.

GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:45:59:245STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:00:641STACK[Net][GameServer] GameInProgress

GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:00:641STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:00:641STACKForcing the AI scheduler to load the game because we're about to save another one...

GameServerState_Turn_Begin+c__Iterator5B9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:798STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:798STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:798STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:798STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:798STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:798STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD6:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:798STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD7:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:798STACKAIMaster AIPlayer: Lesser Empire 57 change its state from Deactivated to EmpireControlledByAI.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler+c__IteratorD8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:799STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0

AIPlayer_LesserEmpire+c__Iterator49:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:799STACKRun thread AIPlayer: Lesser Empire 57.

AIPlayer+c__Iterator40:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:799STACKSeason change: new season 'Winter', the new season will end at turn 165 (duration: 11 turn(s)).

SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:GameServer_Turn_Begin()
GameServerState_Turn_Begin+c__Iterator5B9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:04:799STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator574:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:08:210STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:08:210STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').

GameServerState_Turn_AI+c__Iterator5B8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:08:210STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.

AIPlayer:ChangeAIState(System.Reflection.ParameterInfo)
AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Turn_AI+c__Iterator5B8:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:13:290STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 2.325235), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:46:21:561STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 3.160165), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:46:21:561STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at AILayer_HeroAssignation.InfiltrationActionUtility_StealVision (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity, .DebugScoring actionScoring) [0x00000] in :0 at AILayer_HeroAssignation.ComputeInfiltrationUtility (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity) [0x00000] in :0 at AILayer_HeroAssignation.ChooseInfiltrationActionForSpy (.AIData_Unit hero) [0x00000] in :0 at AILayer_HeroAssignation.GenerateInfiltrationActions () [0x00000] in :0 at AILayer_HeroAssignation.EvaluateNeeds (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:46:23:874STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 2.053174), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:46:24:159STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:26:865STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:27:043STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:27:043STACK[Quest] Applying quest world effect QuestWorldEffect#0010 for -1 turns

QuestManager:IQuestManagementService.ApplyQuestWorldEffect(System.Reflection.ParameterInfo)
GameClient+c__Iterator595:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:30:481STACKPreprocessor failed because the tile (16,7) is not stopable for army 8091.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:30:482STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:31:700STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:33:442STACKGotoAndAttack Preprocessor. Attacker=7442, Defender=4179.

DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:33:856STACKArmyGoToAndAttackInstruction: lock target 4179.

ArmyGoToAndAttackInstruction:OnStartMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:34:601STACKArmyGoToAndAttackInstruction: Attack target: 4179

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:34:602STACKArmyGoToAndAttackInstruction: Unlock target 4179.

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:36:570STACKEventBoosterActivated! (booster definition name: 'BoosterFortify').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:36:570STACKEventBoosterStarted! (booster definition name: 'BoosterFortify').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:37:709STACKPreprocessor failed because the tile (7,9) is not stopable for army 8363.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:37:710STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:37:710STACKPreprocessor failed because the tile (8,9) is not stopable for army 8508.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:37:710STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:38:114STACKPreprocessor failed because the tile (53,59) is not passable for army 3725.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:38:114STACKPreprocessor failed because the tile (53,59) is not stopable for army 3725.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:38:114STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:38:480STACKBefore 1185 to 0: 2nd Silver Karwan (8304) at -1 Mathenir (1028) at 0 Shadonn (1185) at 1

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:38:480STACKAfter: 2nd Silver Karwan (8304) at -1 Mathenir (1028) at 1 Shadonn (1185) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:39:916STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:39:916STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:40:362STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_DefenseRoaming:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:42:889STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:42:972STACKPreprocessor failed because the tile (46,52) is not passable for army 5781.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:42:972STACKPreprocessor failed because the tile (46,52) is not stopable for army 5781.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:42:972STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:51:969STACKOrderGotoFail

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:LogWarning(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_MantaExploration:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:53:800STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:53:800STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:53:901STACKEventBoosterActivated! (booster definition name: 'BoosterFood').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:53:902STACKEventBoosterStarted! (booster definition name: 'BoosterFood').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:54:306STACKPreprocessor failed because the tile (56,69) is not stopable for army 5389.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:54:306STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:55:676STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:55:676STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:46:58:179STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:00:051STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury2').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:00:052STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury2').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:01:612STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury3').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:01:612STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury3').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:01:856STACKOrder preprocessor failed because it is impossible to find a path to reach destination (-1,-1) from (39,8).

DepartmentOfTransportation:GoToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:01:857STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:01:857STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:03:730STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.

DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:04:095STACKEventBoosterActivated! (booster definition name: 'BoosterFood').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:04:095STACKEventBoosterStarted! (booster definition name: 'BoosterFood').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:04:954STACKOrderGotoFail

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:LogWarning(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_ColossusArmySupport:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:04:954STACKPreprocessor failed because the tile (44,42) is not stopable for army 2452.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:04:954STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:628STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:792STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:07:792STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:10:381STACKOrder preprocessor failed because it is impossible to find a path to reach destination (-1,-1) from (39,7).

DepartmentOfTransportation:GoToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:709STACKPreprocessor failed because the tile (45,46) is not stopable for army 8198.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:11:709STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:12:249STACKOrderGotoFail

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:LogWarning(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_ColossusArmySupport:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:17:869STACKPreprocessor failed because the tile (38,6) is not stopable for army 6532.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:17:869STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:17:869STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000374, Ticket: 0000018C, empire: 1, units 4431,5656, from: 8198, to: 8504,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:963STACKPreprocessor failed because the tile (15,4) is not stopable for army 8514.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:23:964STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:668STACKPreprocessor failed because the tile (38,5) is not stopable for army 6532.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:24:669STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:47:28:129STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000399, Ticket: 000001A2, empire: 4, units 7761, from: 8091, to: 8514,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:03:358STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:03:359STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_ColossusArmySupport,,,,,,,,,,,,

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:03:359STACKAI elapsedTime - 5.036 seconds

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:09:697STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_End+c__Iterator5B1:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:09:698STACKpointOfInterest.SwapDescriptor from AffinityMappingWinterShifters to AffinityMappingWinterShifters

DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__Iterator17C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:09:698STACK[Desync] 'PointOfInterest#477' has been reattached to 'City#6070' (Dirty).

DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__Iterator17C:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:09:698STACK[Net,Client] Dropped order OrderRemoveAffinityStrategicResource (GameClientState_Turn_End)

GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
PlayerController:PostOrder(System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorB9:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:15:378STACK[Net] Transition is synced.

GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:15:379STACK[Dump] SynchronizationState = Unset

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:15:379STACK[Trans] False

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:15:379STACK[Dump] SynchronizationState = Unset

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:15:379STACK[Trans] False

GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:15:542STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:20:198STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:24:893STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 2.330672), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:48:33:718STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 3.168368), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:48:33:719STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at AILayer_HeroAssignation.InfiltrationActionUtility_StealVision (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity, .DebugScoring actionScoring) [0x00000] in :0 at AILayer_HeroAssignation.ComputeInfiltrationUtility (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity) [0x00000] in :0 at AILayer_HeroAssignation.ChooseInfiltrationActionForSpy (.AIData_Unit hero) [0x00000] in :0 at AILayer_HeroAssignation.GenerateInfiltrationActions () [0x00000] in :0 at AILayer_HeroAssignation.EvaluateNeeds (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:48:35:512STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 2.056499), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:48:35:919STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:37:563STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:37:613STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:42:552STACKPreprocessor failed because the tile (39,74) is not stopable for army 8249.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:42:552STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:43:953STACKGotoAndAttack Preprocessor. Attacker=8698, Defender=7760.

DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:44:075STACKArmyGoToAndAttackInstruction: lock target 7760.

ArmyGoToAndAttackInstruction:OnStartMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:44:075STACKEventBoosterActivated! (booster definition name: 'BoosterFortify').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:44:496STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:44:618STACKEventBoosterActivated! (booster definition name: 'BoosterStrategic1').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:44:619STACKEventBoosterStarted! (booster definition name: 'BoosterStrategic1').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:45:230STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury12').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:45:231STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury12').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:45:455STACKArmyGoToAndAttackInstruction: Attack target: 7760

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:45:455STACKArmyGoToAndAttackInstruction: Unlock target 7760.

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:45:655STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury15').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:45:655STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury15').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:46:237STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:46:238STACKBefore 5421 to 0: 1st Red Bear Warriors (7760) at -1 Xighor (3601) at 0 1st Loyal Fist of Auriga (5421) at 2 1st Panther Warriors (8305) at 3

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:46:239STACKAfter: 1st Red Bear Warriors (7760) at -1 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0 1st Panther Warriors (8305) at 4

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:46:239STACKBefore 8305 to 1: 1st Red Bear Warriors (7760) at -1 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0 1st Panther Warriors (8305) at 4

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:46:239STACKAfter: 1st Red Bear Warriors (7760) at -1 Xighor (3601) at 2 1st Loyal Fist of Auriga (5421) at 0 1st Panther Warriors (8305) at 1

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:46:711STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_ColossusDefensive:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:52:005STACKPreprocessor failed because the tile (45,78) is not stopable for army 4812.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:52:005STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:53:880STACKBefore 5421 to 0: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 0 1st Eagle Owl Warriors (8508) at 1 Xighor (3601) at 2 1st Loyal Fist of Auriga (5421) at 3

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:53:880STACKAfter: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 1 1st Eagle Owl Warriors (8508) at 2 Xighor (3601) at 3 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:53:880STACKBefore 3601 to 1: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 1 1st Eagle Owl Warriors (8508) at 2 Xighor (3601) at 3 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:53:880STACKAfter: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 2 1st Eagle Owl Warriors (8508) at 3 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:53:880STACKBefore 8508 to 2: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 2 1st Eagle Owl Warriors (8508) at 3 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:53:880STACKAfter: 1st Panther Warriors (8305) at -1 1st Red Bear Warriors (7760) at 3 1st Eagle Owl Warriors (8508) at 2 Xighor (3601) at 1 1st Loyal Fist of Auriga (5421) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:54:194STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:56:421STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:57:576STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:58:503STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury3').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:48:58:503STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury3').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:00:491STACKOrder preprocessor failed because it is impossible to find a path to reach destination (-1,-1) from (35,0).

DepartmentOfTransportation:GoToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:01:319STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:01:319STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:01:661STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:01:661STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:02:561STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:03:458STACKOrderGotoFail

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:LogWarning(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_ColossusArmySupport:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:04:999STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:05:000STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:05:339STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:05:434STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:05:435STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:06:357STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:09:089STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:11:593STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:11:593STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:11:850STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetTargetInRange:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_BesiegeCityDefault:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:12:333STACKPreprocessor failed because the tile (49,39) is not stopable for army 8593.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:12:333STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:13:763STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #5, context: 'City#3284'.

DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
DepartmentOfTheInterior:SwapCityOwner(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator20D:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:14:010STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:14:011STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:15:605STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:15:871STACKEventBoosterActivated! (booster definition name: 'BoosterScience').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:15:871STACKEventBoosterStarted! (booster definition name: 'BoosterScience').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:18:208STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury5').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:18:208STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury5').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:24:544STACKPreprocessor failed because the tile (36,0) is not stopable for army 7840.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:24:544STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:29:704STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000723, Ticket: 00000325, empire: 5, units 6905,6984,7072, from: 7840, to: 8595,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:59:490STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury5').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:49:59:490STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury5').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:21:586STACKTimeout! The AI scheduler is taking too long allowing for the turn to end... aborting!

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:21:586STACKTimeout: Tickables NeedTick: AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,AILayer_HeroAssignation,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,AICommanderMission_ColossusArmySupport,,,,,,,,,,,,,,,

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:21:586STACKAI elapsedTime - 5.032 seconds

GameServerState_Turn_Finished+c__Iterator22D:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Finished:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:27:466STACKStoreStats

Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
GameClientState_Turn_End+c__Iterator5B1:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_End:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:33:527STACK[Net] Transition is synced.

GameServerState_Transition:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:37:533STACKGameServerState_Turn_Begin.

GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:37:534STACKSeason change: new season 'Summer', the new season will end at turn 181 (duration: 15 turn(s)).

SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:ChangeSeason(System.Reflection.ParameterInfo)
SeasonManager:GameServer_Turn_Begin()
GameServerState_Turn_Begin+c__Iterator5B9:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:37:534STACKPlaying layered music .

Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AudioManager:PlayAmbianceMusic()
AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator574:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:38:190STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:51:38:191STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:51:41:619STACKGameServerState_Turn_AI.

GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:51:47:426STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock8.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:47:536STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 91.38692), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:51:591STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 377.5414), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:53:098STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock4 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock17WinterShifters.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:53:098STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 13.52127), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:56:329STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock6.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:56:334STACK[SCORING] One or more component of score are wrong (glob: 1 loc: 1.658477), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_OrbUnlockBuyout:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:56:335STACKAIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at AILayer_HeroAssignation.InfiltrationActionUtility_StealVision (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity, .DebugScoring actionScoring) [0x00000] in :0 at AILayer_HeroAssignation.ComputeInfiltrationUtility (.InfiltrationAction action, .AIData_Unit hero, .SpiedGarrison spiedGarrison, .City infiltratedCity) [0x00000] in :0 at AILayer_HeroAssignation.ChooseInfiltrationActionForSpy (.AIData_Unit hero) [0x00000] in :0 at AILayer_HeroAssignation.GenerateInfiltrationActions () [0x00000] in :0 at AILayer_HeroAssignation.EvaluateNeeds (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0

AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:56:335STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 11.44967), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:58:291STACKAI don't want to unlock orb technology TechnologyDefinitionOrbUnlock9 anymore. AI now wants orb unlock TechnologyDefinitionOrbUnlock8.

AILayer_Research:GenerateOrbUnlockBuyoutMessage()
AILayer_Research:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:58:292STACK[SCORING] One or more component of score are wrong (glob: 0.9 loc: 84.64192), setting Interest to 0.12345

EvaluableMessage:SetInterest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EvaluableMessage_VoteForSeasonEffect:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Altar:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:58:426STACKCan't find resource location 'Production' (reference location: City#3284).

DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AILayer_Economy:ParseEmpireEvaluableMessage()
AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIEntity:DoPasses(System.Reflection.ParameterInfo)
AIEntity:NextPass(System.Reflection.ParameterInfo)
AIPlayer:OnRun()
AIPlayer_MajorEmpire:OnRun()
AIPlayer:Start()
AIScheduler:OnRun()
AIScheduler:Run()
Amplitude.Threading.Thread:Job()

11:51:58:604STACKGameServerState_Turn_Main.

GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:148STACKGameClientState_Turn_Begin.

GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:149STACKEventVictoryConditionAlert: 'MostTechnologiesDiscovered', raising alert #0 for empire #1.

EventVictoryConditionAlert:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
VictoryManager:IVictoryManagementService.CheckForAlerts(System.Reflection.ParameterInfo)
GameClientState_Turn_Begin+c__Iterator5B0:MoveNext()
Amplitude.Coroutine:Run()
GameClientState_Turn_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:215STACKGameClientState_Turn_Main.

GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:363STACKFmod error reported: ERR_EVENT_NOTFOUND - The requested event, event group, event category or event property could not be found.

Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:Get2DEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:Play2DEvent(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.Proxies.GuiAudioProxy:PlaySound(System.Reflection.ParameterInfo)
NotificationListPanel:ProcessAction(System.Reflection.ParameterInfo)
NotificationListPanel+c__Iterator31A:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:52:00:620STACKRegister new contract DiplomaticContract 8846 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 2 State: Negotiation Revision: 0 .

DiplomacyManager:Register(System.Reflection.ParameterInfo)
GameClient+c__Iterator57B:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:00:703STACKContract 8846 pass from state Negotiation to state Signed.

DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__Iterator570:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:01:866STACKGotoAndAttack Preprocessor. Attacker=5511, Defender=7556.

DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:01:941STACKArmyGoToAndAttackInstruction: lock target 7556.

ArmyGoToAndAttackInstruction:OnStartMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:04:914STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:05:119STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury5').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:05:119STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury5').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:05:440STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury7').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:05:440STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury7').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:489STACKPreprocessor failed because the tile (36,2) is not stopable for army 8595.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:489STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:998STACKArmyGoToAndAttackInstruction: Attack target: 7556

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:07:998STACKArmyGoToAndAttackInstruction: Unlock target 7556.

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:124STACKGotoAndAttack Preprocessor. Attacker=3725, Defender=5781.

DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:08:336STACKArmyGoToAndAttackInstruction: lock target 5781.

ArmyGoToAndAttackInstruction:OnStartMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:09:185STACKBefore 8828 to 0: 1st Tok-Ba Swarm (5511) at -1 Naillon (1014) at 0 Ydeli (1376) at 1 1st Hungry Deluge of Auriga (8828) at 2

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:09:185STACKAfter: 1st Tok-Ba Swarm (5511) at -1 Naillon (1014) at 1 Ydeli (1376) at 2 1st Hungry Deluge of Auriga (8828) at 0

BattleEncounter:ChangeContenderReinforcementRanking(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeContenderReinforcementRankingPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:09:467STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury8').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:09:467STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury8').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:150STACKGotoAndAttack Preprocessor. Attacker=7442, Defender=3725.

DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:150STACKOrder preprocessing failed because the defender is moving. Attacker=7442, Defender=3725.

DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:202STACKArmyGoToAndAttackInstruction: Attack target: 5781

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:202STACKArmyGoToAndAttackInstruction: Unlock target 5781.

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:12:828STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:140STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury3').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:141STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury3').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:255STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_MoveEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_DefenseRoaming:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:255STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectOrbSpawnTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_DefenseRoaming:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:256STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_DefenseRoaming:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:256STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectPillageTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_DefenseRoaming:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:256STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_DestinationReached:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_DefenseRoaming:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:256STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_DefenseRoaming:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:256STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_GetNextRoamingPositionAroundCity:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_DefenseRoaming:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:653STACKPreprocessor failed because the tile (36,1) is not stopable for army 8595.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:13:653STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:14:035STACKThe construction 8857 is already at the index 0.

ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__Iterator174:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:14:928STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_Pacification:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:14:928STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator_SelectOrbSpawnTarget:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Decorator:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Include:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_Pacification:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:14:928STACK$Army locked or in encounter

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Log(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:GetArmyUnlessLocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_GeneratePath:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMissionWithRequestArmy:Running()
AICommanderMission_Pacification:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:15:615STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:16:912STACKGotoAndAttack Preprocessor. Attacker=5511, Defender=7556.

DepartmentOfTransportation:GoToAndAttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:17:060STACKArmyGoToAndAttackInstruction: lock target 7556.

ArmyGoToAndAttackInstruction:OnStartMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:18:108STACKArmyGoToAndAttackInstruction: Attack target: 7556

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:18:108STACKArmyGoToAndAttackInstruction: Unlock target 7556.

ArmyGoToAndAttackInstruction:OnStopMoving()
ArmyGoToInstruction:Tick(System.Reflection.ParameterInfo)
DepartmentOfTransportation:UpdatePendingGoToInstructions(System.Reflection.ParameterInfo)
DepartmentOfTransportation:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState`1[T]:Run()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:18:108STACKNot enough action points.

DepartmentOfDefense:AttackPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:19:026STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:19:026STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:20:171STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:20:171STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:20:681STACKPreprocessor failed because the tile (36,2) is not stopable for army 6532.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:20:681STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:22:490STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:22:490STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:22:832STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:22:833STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:24:780STACKSynchronous job SynchronousJob_QueueResearch failed.

SynchronousJobRepository:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:24:781STACKEventBoosterActivated! (booster definition name: 'BoosterFortify').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:24:781STACKEventBoosterStarted! (booster definition name: 'BoosterFortify').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:25:607STACKPreprocessor failed because the tile (36,2) is not stopable for army 6532.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:25:608STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:26:585STACKOrderGotoFail

Amplitude.Unity.AI.BehaviourTree.BehaviourTree:LogWarning(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action_Move:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIBehaviorTreeNode_Action:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Selector:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.AI.BehaviourTree.BehaviourTree:Execute(System.Reflection.ParameterInfo)
AIArmyMission:Tick()
AICommanderMission:Running()
AICommanderMission_ColossusDefensive:Running()
AICommanderMission:Process()
AICommanderMission:Tick()
TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:27:485STACKEventBoosterActivated! (booster definition name: 'BoosterLuxury15').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:27:485STACKEventBoosterStarted! (booster definition name: 'BoosterLuxury15').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:29:505STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:29:505STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:34:091STACKEventBoosterActivated! (booster definition name: 'BoosterIndustry').

EventBoosterActivated:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Booster:Activate()
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:34:092STACKEventBoosterStarted! (booster definition name: 'BoosterIndustry').

EventBoosterStarted:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment:ActivateBooster(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfPlanificationAndDevelopment+c__IteratorA0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:35:953STACKPreprocessor failed because the tile (45,41) is not stopable for army 8593.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:35:953STACKMove has been canceled.

DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:37:495STACKAudio source can't play event because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:52:37:495STACKAudio emitter can't play persistant event 'Sfx/Boats/Boat_Loop' because it is not ready yet.

Amplitude.Unity.Audio.AudioEmitter:PlayPersistantEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
WorldPawn:OnMoveStart()
WorldPawn:Update()

11:52:46:453STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000AF0, Ticket: 000004E7, empire: 4, units 8251,8252,7761, from: 8514, to: 8508,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:49:748STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000AFE, Ticket: 000004F3, empire: 2, units 4644,5242, from: 8798, to: 8320,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:57:073STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000B1A, Ticket: 00000506, empire: 1, units 5573,7406,8117, from: 8434, to: 8696,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:52:58:778STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:00:138STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:01:424STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:02:754STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:04:070STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:05:441STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:06:515STACKProcessor [Order] OrderTransferUnits::DepartmentOfDefense/OrderTransferUnits#00000B38, Ticket: 00000514, empire: 1, units 5610, from: 8198, to: 8200,

DepartmentOfDefense+c__Iterator1B2:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:06:806STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:08:084STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:09:411STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:10:501STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:11:588STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:12:701STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:13:770STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:14:876STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:15:954STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:17:051STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:18:119STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:19:203STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:20:264STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:21:366STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:22:478STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:23:554STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:24:660STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:25:794STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:26:905STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:28:046STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:29:179STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:30:283STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:31:373STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:32:438STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:33:575STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:34:635STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:35:699STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:36:812STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:37:931STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:39:578STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:40:682STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:41:776STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:42:842STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:43:916STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:45:040STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:46:142STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:47:180STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:48:343STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:49:472STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:50:536STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:51:642STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:52:746STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:53:853STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:54:986STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:56:237STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:57:375STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:58:553STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:53:59:666STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:00:780STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:01:834STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:02:926STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:04:048STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:05:095STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:06:192STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:07:268STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:08:383STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:09:542STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:10:702STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:11:825STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:12:923STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:14:057STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:15:218STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:16:268STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:17:377STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:18:594STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:19:698STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:20:832STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:21:950STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:23:104STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:24:207STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:25:359STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:26:518STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:27:768STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:28:989STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:30:130STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:31:339STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:32:601STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:33:800STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:35:013STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:36:394STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:37:443STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:38:771STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:39:831STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:41:070STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:42:106STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:43:206STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:44:326STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:45:452STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:46:597STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:47:860STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:49:074STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:50:171STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:51:413STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:52:511STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:53:594STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:54:740STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:55:966STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:57:167STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:58:259STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:54:59:547STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:00:775STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:02:073STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:03:520STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:05:858STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:07:300STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:08:615STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:09:773STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:10:979STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:12:788STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:14:190STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:15:641STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:17:237STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:19:336STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:20:530STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:21:684STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:22:812STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:23:942STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:25:568STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:26:800STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:28:027STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:29:254STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:30:487STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:31:626STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:32:832STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:33:948STACKException while ticking the AI (SynchronousJobRepository) : System.NullReferenceException: Object reference not set to an instance of an object at AILayer_ArmyManagement+c__AnonStorey687.<>m__BE (.UnitDesign design) [0x00000] in :0 at System.Linq.Enumerable.First[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in :0 at System.Linq.Enumerable.FirstOrDefault[UnitDesign] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in :0 at AILayer_ArmyManagement.SynchronousJob_ExecuteNeeds () [0x00000] in :0 at SynchronousJobRepository.Tick () [0x00000] in :0 at TickableRepository.Tick (Boolean isInGameState) [0x00000] in :0

TickableRepository:Tick(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

11:55:34:454STACKShutting down...

Amplitude.Unity.Framework.Application+c__Iterator2F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:Quit()
GamePauseScreen:OnExitDesktopResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MessagePanel:OnButton1CB(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:LateUpdate()

11:55:34:547STACKShudown complete.

Amplitude.Unity.Framework.Application+c__Iterator2F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__IteratorA4:MoveNext()

11:55:34:548STACKFlush diagnostics before closing streams.

Amplitude.Unity.Framework.Application:OnApplicationQuit()
Application:OnApplicationQuit()